Difference between revisions of "Scoundrel's strategies (talent)"
From Tales of Maj'Eyal
								
												
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| Your melee and ranged attacks inflict distracting wounds that reduce the target's critical strike chance by {{cts|10|30%}} for 10 turns. | Your melee and ranged attacks inflict distracting wounds that reduce the target's critical strike chance by {{cts|10|30%}} for 10 turns. | ||
| − | In addition, your attacks against bleeding targets have a {{ctl|100%|8| | + | In addition, your attacks against bleeding targets have a {{ctl|100%|8|24%}} chance to inflict a painful wound that causes them to forget a random talent for {{cTS|2|4|log}} turns. The last effect cannot occur more than once per turn per target. | 
| }} | }} | ||
Revision as of 05:43, 10 April 2017
| Scoundrel's strategies | ||
|   | ||
| Game Version | 1.5.2 | |
|---|---|---|
| Category Type | Cunning | |
| Category | Scoundrel | |
| Requirements | Level (4,5,6,7,8) Cun (20,22,24,26,28) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Your melee and ranged attacks inflict distracting wounds that reduce the target's critical strike chance by 10–30%cTS for 10 turns. In addition, your attacks against bleeding targets have a 8–24%cTL:100% chance to inflict a painful wound that causes them to forget a random talent for 2–4cTS:log turns. The last effect cannot occur more than once per turn per target. | |


