Difference between revisions of "Scoundrel's strategies (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
Line 10: Line 10:
 
Your melee and ranged attacks inflict distracting wounds that reduce the target's critical strike chance by {{cts|10|30%}} for 10 turns.
 
Your melee and ranged attacks inflict distracting wounds that reduce the target's critical strike chance by {{cts|10|30%}} for 10 turns.
  
In addition, your attacks against bleeding targets have a {{ctl|100%|8|20%}} chance to inflict a painful wound that causes them to forget a random talent for 2 turns. The last effect cannot occur more than once per turn per target.
+
In addition, your attacks against bleeding targets have a {{ctl|100%|8|24%}} chance to inflict a painful wound that causes them to forget a random talent for {{cTS|2|4|log}} turns. The last effect cannot occur more than once per turn per target.
 
}}
 
}}

Revision as of 05:43, 10 April 2017

Scoundrel's strategies
Scoundrel 2017.png
Game Version 1.5.2
Category Type Cunning
Category Scoundrel
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your melee and ranged attacks inflict distracting wounds that reduce the target's critical strike chance by 10–30%cTS for 10 turns.

In addition, your attacks against bleeding targets have a 8–24%cTL:100% chance to inflict a painful wound that causes them to forget a random talent for 2–4cTS:log turns. The last effect cannot occur more than once per turn per target.