Difference between revisions of "Aim (talent)"

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(Updated talent)
 
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{{Ability_box
 
{{Ability_box
|image=Aim.png
+
|image=Aim_2017.png
 
|name=Aim
 
|name=Aim
|category_type=[[Technique (category type)|Technique]]
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|game_version=1.5.2
|category=[[Archery training (category)|Archery training]]
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|category_type={{ct|Technique}}
|require={{TalentReq/TechsDexReq2}}
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|category={{c|Sniper}}
|use_mode=sustained
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|require={{TalentReq/TechsDexReqHigh3}}
|range=Archery Range
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|use_mode=Sustained
|cost=20 Stamina
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|cost=50
|cooldown=8
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|cooldown=30
|travel_speed=10
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|travel_speed=Instantaneous
 +
|use_speed=Weapon
 
|desc=
 
|desc=
You enter a calm, focused stance, increasing your Physical Power, Accuracy, Armour penetration, and critical chance, but reducing your firing speed by {{CTL|50%|5|25%}}.
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Enter a calm, focused stance, increasing physical power and accuracy by {{ctstd|Dex|15|50}}, projectile speed by {{cTL|150%|50|100%}} and the chance to mark targets by an additional {{cTS|2|10%}}.
  
Physical Power and Accuracy increased by {{CS|(0.1 * Dex * Talent Level)|4|0|54|50}}.
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This makes your shots more effective at range, increasing all damage dealt by {{cTL|8%|2|4%}} per tile travelled beyond 3, to a maximum of {{cTL|40%|10|20%}} damage at range 8.
  
Armour Penetration increased by {{CS|(0.1 * Dex * Talent Level)|3|0|53|50}}.
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The physical power and accuracy increase with your Dexterity.
 
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Critical Chance increased by {{CS|(0.1 * Dex * Talent Level)|7|0|57|50}}.
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The effects will increase with your Dexterity.
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}}
 
}}

Latest revision as of 23:14, 10 April 2017

Aim
Aim 2017.png
Game Version 1.5.2
Category Type Technique
Category Sniper
Requirements Lvl (18,19,20,21,22) Dex (38,40,42,44,46)
Use Mode Sustained
Cost 50
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed Weapon
Description Enter a calm, focused stance, increasing physical power and accuracy by [15]50cTStD:Dex, projectile speed by 50–100%cTL:150% and the chance to mark targets by an additional 2–10%cTS.

This makes your shots more effective at range, increasing all damage dealt by 2–4%cTL:8% per tile travelled beyond 3, to a maximum of 10–20%cTL:40% damage at range 8.

The physical power and accuracy increase with your Dexterity.