Difference between revisions of "Explosive shot (talent)"
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Fires a special shot based on currently loaded ammo: | Fires a special shot based on currently loaded ammo: | ||
− | + | [[Incendiary ammunition (talent)|Incendiary]] - Fire a shot that deals {{cTWD|50|150%}} weapon damage as fire and covers targets in radius {{cTS|1.3|2.7}} in sticky pitch for {{cTS|3.3|5.5}} turns, reducing global speed by {{cTL|40%|10|25%}} and increasing fire damage taken by {{cTS|10|40%}}. | |
− | + | [[Venomous ammunition (talent)|Venomous]] - Fire a shot that deals {{cTWD|50|150%}} weapon damage as nature and explodes into a radius {{cTS|1.3|2.7}} cloud of crippling poison for {{cTS|3.3|5.5}} turns, dealing {{cTPD|15|100}} nature damage each turn and giving affected targets a {{cTS|10|35%}} chance to fail talent usage. | |
− | + | [[Piercing ammunition (talent)|Piercing]] - Fire a shot that explodes into a radius {{cTS|1.3|2.7}} burst of shredding shrapnel, dealing {{cTWD|50|150%}} weapon damage as physical and removing {{cTL|4|1|2.5}} beneficial physical effects or sustains. | |
The poison damage dealt increases with your Physical Power, and status chance increases with your Accuracy. | The poison damage dealt increases with your Physical Power, and status chance increases with your Accuracy. | ||
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Latest revision as of 03:14, 11 April 2017
Explosive Shot | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Munitions | |
Requirements | Lvl (14,15,16,17,18) Dex (30,32,34,36,38) | |
Use Mode | Activated | |
Cost | 18 Stamina | |
Range | Archery Range | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Weapon | |
Description | Fires a special shot based on currently loaded ammo:
Incendiary - Fire a shot that deals 50–150%cTWD weapon damage as fire and covers targets in radius 1.3–2.7cTS in sticky pitch for 3.3–5.5cTS turns, reducing global speed by 10–25%cTL:40% and increasing fire damage taken by 10–40%cTS. Venomous - Fire a shot that deals 50–150%cTWD weapon damage as nature and explodes into a radius 1.3–2.7cTS cloud of crippling poison for 3.3–5.5cTS turns, dealing [15]100cTPD nature damage each turn and giving affected targets a 10–35%cTS chance to fail talent usage. Piercing - Fire a shot that explodes into a radius 1.3–2.7cTS burst of shredding shrapnel, dealing 50–150%cTWD weapon damage as physical and removing 1–2.5cTL:4 beneficial physical effects or sustains. The poison damage dealt increases with your Physical Power, and status chance increases with your Accuracy. |