Difference between revisions of "Lure (talent)"
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|image=Lure.png  | |image=Lure.png  | ||
|name=Lure  | |name=Lure  | ||
| + | |game_version=1.5.2  | ||
|category_type=[[Cunning (category type)|Cunning]]  | |category_type=[[Cunning (category type)|Cunning]]  | ||
|category=[[Trapping (category)|Trapping]]  | |category=[[Trapping (category)|Trapping]]  | ||
|require={{TalentReq/CunsReq2}}  | |require={{TalentReq/CunsReq2}}  | ||
| − | |use_mode=  | + | |use_mode=Activated  | 
| − | |cost=15   | + | |range={{CTS|2|11}}  | 
| + | |cost=15 Stamina  | ||
|cooldown=15  | |cooldown=15  | ||
| − | |desc=  | + | |travel_speed: instantaneous  | 
| + | |use_speed: Combat  | ||
| + | |desc=  | ||
| + | Deploy a noisy lure that attracks all creatures within radius {{cTL|10|2|5.5}} for {{cTS|5|13}} turns. It has Cun * {{cTS|5|13}} life (based on your Cunning) and is very durable, with {{cTS|10|25}} armor and {{cTS|90%|65|75%}} resistance to non-physical damage.  | ||
| + | |||
| + | At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual trap descriptions to see if they are triggered).  | ||
| + | |||
| + | Use of this talent will not break stealth.  | ||
}}  | }}  | ||
Latest revision as of 07:17, 13 April 2017
| Lure | ||
 
 | ||
| Game Version | 1.5.2 | |
|---|---|---|
| Category Type | Cunning | |
| Category | Trapping | |
| Requirements | Level (4,5,6,7,8) Cun (20,22,24,26,28) | |
| Use Mode | Activated | |
| Cost | 15 Stamina | |
| Range | 2–11cTS | |
| Cooldown | 15 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description |  Deploy a noisy lure that attracks all creatures within radius 2–5.5cTL:10 for 5–13cTS turns. It has Cun * 5–13cTS life (based on your Cunning) and is very durable, with 10–25cTS armor and 90%–65cTS:75% resistance to non-physical damage.
 At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual trap descriptions to see if they are triggered). Use of this talent will not break stealth.  | |
