Difference between revisions of "Accuracy"
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Accuracy determines your character's ability to land physical attacks. It is the counterpart of [[Defense]]. | Accuracy determines your character's ability to land physical attacks. It is the counterpart of [[Defense]]. | ||
− | + | The Accuracy formula is: | |
− | 4 + [[Combat Accuracy]] talent level * 10.00 | + | 4 |
+ | + [[Combat Accuracy]] talent level * 10.00 | ||
+ ([[Dexterity]] - 10) * 1.00 | + ([[Dexterity]] - 10) * 1.00 | ||
− | + [[Luck]] * 0.40 + Accuracy bonuses from equipment | + | + [[Luck]] * 0.40 |
+ | + Accuracy bonuses from equipment | ||
+ Accuracy bonuses or penalties from [[effects]] | + Accuracy bonuses or penalties from [[effects]] | ||
Raw Accuracy is [[rescale combat stats|rescaled]] to produce the final Accuracy value. | Raw Accuracy is [[rescale combat stats|rescaled]] to produce the final Accuracy value. |
Revision as of 02:06, 25 March 2013
Accuracy determines your character's ability to land physical attacks. It is the counterpart of Defense.
The Accuracy formula is:
4 + Combat Accuracy talent level * 10.00 + (Dexterity - 10) * 1.00 + Luck * 0.40 + Accuracy bonuses from equipment + Accuracy bonuses or penalties from effects
Raw Accuracy is rescaled to produce the final Accuracy value.