Difference between revisions of "Eldritch blow (talent)"

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(Created page with "{{Ability_box |image=Eldritch blow.png |name=Eldritch blow |category_type=Spell |category=Eldritch shield |require=Lev...")
 
 
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|image=Eldritch blow.png
 
|image=Eldritch blow.png
 
|name=Eldritch blow
 
|name=Eldritch blow
 +
|game_version=1.5.5
 
|category_type=[[Spell (category type)|Spell]]
 
|category_type=[[Spell (category type)|Spell]]
 
|category=[[Eldritch shield (category)|Eldritch shield]]
 
|category=[[Eldritch shield (category)|Eldritch shield]]
|require=Level: (0, 1, 2, 3, 4)
+
|require={{TalentReq/SpellsReq1}}
(12, 14, 16, 18, 20) Mag
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|use_mode=Activated
 
|use_mode=Activated
|range=melee/personal
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|cost=10 Mana + 3 Equilibium
|cost=14.8 Mana + 3 Equilibium
+
|use_speed=1 turn
+
 
|cooldown=10
 
|cooldown=10
|desc=Channel eldritch forces into a melee attack, hitting the target with your weapon and shield for X% arcane damage. If either attack hits, the target will be stunned for Y turns. The chance for the attack to stun increases with your physical power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save. Damage increases with Spellpower.}}
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|desc=Channel eldritch forces into a melee attack, hitting the target with your weapon and shield for {{ctwd|(60%|{{ctspd|50|300}}%)}} arcane damage.
 +
 
 +
If either attack hits, the target will be stunned for {{CTS|2.5|4.5}} turns.
 +
 
 +
The chance for the attack to stun increases with your Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.
 +
 
 +
Damage increases with Spellpower.
 +
}}

Latest revision as of 13:58, 2 February 2018

Eldritch blow
Eldritch blow.png
Game Version 1.5.5
Category Type Spell
Category Eldritch shield
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 10 Mana + 3 Equilibium
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Channel eldritch forces into a melee attack, hitting the target with your weapon and shield for (60%–[50]300cTSpD%)cTWD arcane damage.

If either attack hits, the target will be stunned for 2.5–4.5cTS turns.

The chance for the attack to stun increases with your Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.

Damage increases with Spellpower.