Difference between revisions of "Eldritch fury (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Created page with "{{Ability_box |image=Eldritch fury.png |name=Eldritch fury |category_type=Spell |category=Eldritch shield |require=Lev...")
 
 
Line 2: Line 2:
 
|image=Eldritch fury.png
 
|image=Eldritch fury.png
 
|name=Eldritch fury
 
|name=Eldritch fury
 +
|game_version=1.5.5
 
|category_type=[[Spell (category type)|Spell]]
 
|category_type=[[Spell (category type)|Spell]]
 
|category=[[Eldritch shield (category)|Eldritch shield]]
 
|category=[[Eldritch shield (category)|Eldritch shield]]
|require=Level: (8, 9, 10, 11, 12)
+
|require={{TalentReq/SpellsReq3}}
(28, 30, 32, 34, 36) Mag
+
 
|use_mode=Activated
 
|use_mode=Activated
|range=melee/personal
+
|cost=30 Mana + 20 Equilibium
|cost=44.4 Mana + 20 Equilibium
+
|use_speed=1 turn
+
 
|cooldown=12
 
|cooldown=12
|desc=Channel eldritch forces into a ferocious melee attack, hitting the target three times with your shield doing X% Nature damage. If any of the attacks hit, the target will be dazed for Y turns. The chance for the attack to daze increases with your physical power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.}}
+
|desc=Channel eldritch forces into a ferocious melee attack, hitting the target three times with your shields doing {{ctwd|60|160%}} Nature damage.
 +
 
 +
If any of the attacks hit, the target will be dazed for {{CTS|4|8}} turns.
 +
 
 +
The chance for the attack to daze increases with you Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.
 +
}}

Latest revision as of 14:04, 2 February 2018

Eldritch fury
Eldritch fury.png
Game Version 1.5.5
Category Type Spell
Category Eldritch shield
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 30 Mana + 20 Equilibium
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Channel eldritch forces into a ferocious melee attack, hitting the target three times with your shields doing 60–160%cTWD Nature damage.

If any of the attacks hit, the target will be dazed for 4–8cTS turns.

The chance for the attack to daze increases with you Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.