Difference between revisions of "Arcane might (talent)"
From Tales of Maj'Eyal
(Created talent) |
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{{Ability box | {{Ability box | ||
| + | |game_version=1.5.10 | ||
|image=Arcane might.png | |image=Arcane might.png | ||
|name=Arcane Might | |name=Arcane Might | ||
| Line 8: | Line 9: | ||
|desc= | |desc= | ||
You have learned to harness your latent arcane powers, channeling them through your weapon. | You have learned to harness your latent arcane powers, channeling them through your weapon. | ||
| − | + | This has the following effects: | |
| − | Equipped weapons are treated as having an additional 50% Magic modifier. | + | Equipped weapons are treated as having an additional 50% Magic modifier;<br> |
| + | Your raw Physical Power is increased by 100% of your raw Spellpower;<br> | ||
| + | Your physical critical chance is increased by 25% of your bonus spell critical chance. | ||
}} | }} | ||
Latest revision as of 03:40, 30 November 2018
| Arcane Might | ||
| ||
| Game Version | 1.5.10 | |
|---|---|---|
| Category Type | Prodigies | |
| Category | Magic | |
| Requirements | Magic 50 | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | You have learned to harness your latent arcane powers, channeling them through your weapon.
This has the following effects:
Equipped weapons are treated as having an additional 50% Magic modifier; | |
| Availability | - | |
