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| − | Item materials have no other function in game than to indicate the item [[tier]].
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| − | {|class="wikitable"
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| − | ! Tier !! Metal !! Leather !! Jewelry !! Wood !! Cloth !! [[Mindstars]] !! Tridents !! Lites || Herbs
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| − | | 1    || Iron  || Rough Leather || Copper || Elm || Linen || Mossy || Coral || Brass || Viperweed
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| − | | 2    || Steel || Cured Leather || Steel || Ash || Wool(len) || Vined || Blue-steel ||  || Sessali
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| − | | 3    || Dwarven-steel || Hardened Leather || Gold || Yew || Cashmere || Thorny || Deep-steel || Alchemist || Bilberry
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| − | | 4    || Stralite || Reinforced Leather || Stralite || Elven-wood || Silk || Pulsing || Orite || || Burdock
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| − | | 5    || Voratun  || Drakeskin Leather  || Voratun  || Dragon-bone || Elven-silk || Living || Orichalcum || Dwarven || Goldleaf
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| − | |}
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| − | [[Tier]] is the first factor in determining an item's abilities.  Higher tier weapons do more damage, and have higher [[stats|stat]] requirements to equip.  Higher tier armor gives higher [[Armour]] and [[Defense]], and so on.
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| − | [[Gems]] also have tiers; see their page for details.
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| − | [[Category:Items]]
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