Difference between revisions of "Stone Gauntlets of Harkor'Zun"

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|cost = 150
 
|cost = 150
 
|tier = 3
 
|tier = 3
|basepower=
+
|basepower=26-36.4
|usestat=
+
|usestat=30% Dex, 60% Str, 30% Cun
|damtype=
+
|damtype={{physical}}
|apr=
+
|apr=+15 (unarmed)
|critical=
+
|critical= 5% (unarmed)
 
|armor = +7
 
|armor = +7
 
|defense=
 
|defense=
 
|fatigue = +10%
 
|fatigue = +10%
|on_hit=
+
|on_hit=10 {{acid}} (unarmed)
|change_dam = +10% acid / +5% physical
+
|change_dam = +10% {{acid}} / +5% {{physical}}
|dam_conv=
+
|resistances = +20% {{acid}} / +10% {{physical}}
|when_hit=
+
|penetration = +15% {{acid}} / +15% {{physical}}
|movspeed=
+
|enc=
+
|maxlife=
+
|healmod=
+
|resistances = +20% acid / +10% physical
+
|penetration = +15% acid / +15% physical
+
 
|immunity=
 
|immunity=
 
|stats=
 
|stats=
 
|abilities = <br>
 
|abilities = <br>
* Changes resistances cap: +10% acid / +5% physical
+
* Changes resistances cap: +10% {{acid}} / +5% {{physical}}
 
* Talent cooldown: [[Clinch (talent)|Clinch]] (-2 turns)
 
* Talent cooldown: [[Clinch (talent)|Clinch]] (-2 turns)
 +
* Talens on hit (unarmed): {{t|Earthen Missiles}} (level 3, chance 20%), {{t|Corrosive Mist}} (level 1, chance 10%)
 
|description = ''Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets'' <br> '' were designed to protect the wearer from the wrath of their dark master.''
 
|description = ''Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets'' <br> '' were designed to protect the wearer from the wrath of their dark master.''
 
}}
 
}}

Revision as of 18:06, 8 November 2019

Stone Gauntlets of Harkor'Zun
(no image) Un-ID'ed name dark stone gauntlets
Type armor / hands
Power source Arcane
Requirement Talent Armor Training
Rarity Level range Cost Tier
210 26-31 150 3
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
26-36.4 30% Dex, 60% Str, 30% Cun Physical +15 (unarmed) 5% (unarmed) +7 +10%
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
10 Acid (unarmed) +10% Acid / +5% Physical - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
+20% Acid / +10% Physical +15% Acid / +15% Physical
Changes Immunities
Changes Stats
Abilities
  • Changes resistances cap: +10% Acid / +5% Physical
  • Talent cooldown: Clinch (-2 turns)
  • Talens on hit (unarmed): Earthen Missiles (level 3, chance 20%), Corrosive Mist (level 1, chance 10%)
Description Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets
were designed to protect the wearer from the wrath of their dark master.