Difference between revisions of "Tinkers"

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! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes
 
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes
 
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| [[White Light Emitter]] || Lite || 0 || 0 || 2 || 0 || 1 || 0 || 3 Ore Lumps, 1 Herb | lite +(1, 2, 3, 4, 5), See Stealth +(2, 4, 6, 8, 10), Increases light damage +(4%, 8%, 12%, 16%, 20%)
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| White Light Emitter || Lite || 0 || 0 || 2 || 0 || 1 || 0 || 3 Ore Lumps, 1 Herb | lite +(1, 2, 3, 4, 5), See Stealth +(2, 4, 6, 8, 10), Increases light damage +(4%, 8%, 12%, 16%, 20%)
 
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| [[Black Light Emitter]] || Lite || 0 || 0 || 1 || 0 || 2 || 0 || 2 Ore Lumps, 2 Herbs | lite -(1, 2, 3, 4, 5), Infravision +(2, 4, 6, 8, 10), Darkness damage +(5%, 10%, 15%, 20%, 25%)
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| Black Light Emitter || Lite || 0 || 0 || 1 || 0 || 2 || 0 || 2 Ore Lumps, 2 Herbs | lite -(1, 2, 3, 4, 5), Infravision +(2, 4, 6, 8, 10), Darkness damage +(5%, 10%, 15%, 20%, 25%)
 
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Revision as of 16:17, 17 November 2019

Tinkers are a group of craftable Items that have been introduced in Embers of Rage. Crafting of these is possible via talents from Physics, notably Smith, Mechanical and Electrical, as well as from Chemistry, notably Therapeutics, Chemistry and Explosives. All of these are normally only accessible to the Tinker classes but areunlockables and can afterwards be accessed via the Tinker Escort. For crafting one first needs to have a schematic for what one wishes to craft. These are gained at the first point of each talent, while a second can be gained upon leveling up. Other schemata need to be unlocked either by finding them on the map instead of Inscriptions or by purchasing them at a store. Each schematic requires an investment of a certain amount of points into certain tinker talents.

Schematics

Tinkers

Tinkers are craftable augments for worn items. They are worn just like items, but take position in a slot directly next to them. Their stats are then applied to the Item in question.

Weapon Tinkers

Tinker Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Poison Groove Weapon 0 0 0 3 0 0 3 Ore Lumps
Viral Injector Weapon 1 0 0 3 0 0 3 Ore Lumps
Shocking Edge Weapon 1 0 2 0 0 0 3 Ore Lumps
Lightning Coil Weapon 0 0 3 0 0 0 3 Ore Lumps
Incendiary Groove Weapon 1 0 0 0 0 4 2 Ore Lumps, 2 Herbs
Thunderclap Coating 0 0 0 0 0 1 3 Ore Lumps
Razor Edge Weapon 2 0 0 0 0 0 2 Ore Lumps
Crystal Edge Weapon 4 0 0 0 0 0 4 Ore Lumps, 1 Gem
Silver Filigree Weapon 3 0 0 0 0 0 3 Ore Lumps
Winterchill Edge Weapon 1 0 0 0 3 0 3 Ore Lumps
Acid Groove Weapon 1 0 0 0 1 0 3 Ore Lumps
Galvanic Retributor Shield 0 0 4 0 0 0 4 Ore Lumps
Mana Coil Staff 1 0 2 0 0 0 5 Ore Lumps, 1 Sapphire

Hands Tinkers

Tinker Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Hand Cannon Hands 0 4 0 0 0 2 3 Ore Lumps
Weapon Automation: One Handed Hands 2 0 2 0 0 0 3 Ore Lumps
Fatal Attractor Hands 2 2 1 0 0 0 3 Ore Lumps
Iron Grip Hands 0 1 0 0 0 0 3 Ore Lumps
Spring Grapple Hands 0 1 0 0 0 0 3 Ore Lumps
Toxic Canister Launcher Hands 2 0 0 0 0 0 10 Ore Lumps, 8 Herbs
Saw Projector Hands 1 1 0 0 0 0 3 Ore Lumps
Viral Needlegun Hands 3 0 0 0 0 0 8 Ore Lumps, 7 Ghoul Flesh
Shocking Touch Hands 0 0 3 0 0 0 2 Ore Lumps
Voltaic Sentinel Hands 0 1 4 0 0 0 3 Ore Lumps
Flash Powder Hands 0 0 0 0 1 0 2 Ore Lumps, 1 Herb
Itching Powder Hands 0 0 0 0 2 0 1 Ore Lumps, 2 Herbs

Head Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Focus Lens Head 1 0 0 0 0 0 2 Ore Lumps, 1 Gem Sight +(1, 1, 2, 2, 3), Infravision +(5, 6, 7, 8, 9), See Stealth +(5, 10, 15, 20, 25), See Invisible +(5, 10, 15, 20, 25), Blindfight(no, no, no, yes, yes)
Focus Lens Head 0 0 1 0 0 0 CUN +(2, 4, 6, 8, 10), Mental Save +(3, 6, 9, 12, 15)
Mental Stimulator Head 0 0 0 0 0 1 Lite +(3, 4, 5, 6, 7), Accuracy +(1, 4, 9, 16, 25)
Air Recycler Head 0 1 0 1 0 0 Air Regen +(1, 2, 3, 4, 5), Silence Immune +(10%, 20%, 30%, 40%, 50%)
Brain Cap Head 0 0 0 4 4 2 Mental Save +20, Mind resistance +35%, Talent: Arcane Disruption Wave (Silences everyone in a radius.)
Brain Flare Head 0 0 0 4 4 2 Mental Save +20, Mind resistance +35%, Talent: Mind Crush (Yeek's Dominate Will. In item form. With a 15 turn cooldown. Awsome.)

Body Tinkers

Tinker Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Second Skin Body 0 0 0 2 0 0 3 Herbs Life Regen +(2, 4, 6, 8, 10), Cut, poison, and Disease Immune +(30%, 40%, 50%, 60%, 70%)
Rustproof Coating Body 1 0 0 0 2 0 1 Ore Lumps, 2 Herbs Armor +(3, 6, 9, 12, 15), Chance to ignore criticals +(7%, 14%, 21%, 28%, 35%)
Ablative Armor Body 1 0 0 0 0 2 2 Ore Lumps Armor +(3, 6, 9, 12, 15), Chance to ignore criticals +(7%, 14%, 21%, 28%, 35%)
Armour Reinforcement Body 1 0 0 0 0 0 4 Ore Lumps Armor +(2, 4, 6, 8, 10), Armor Hardiness +20, Fatigue +(5, 4, 3, 2, 1)
Crystal Plating Body 3 0 0 0 0 0 2 Ore Lumps, 1 Gem Increases all STATs +(2, 4, 6, 8, 10)
Spike Attachment Body 1 0 0 0 0 0 3 Ore Lumps Fatigue +1, armor +(3, 6, 9, 12, 15), Inflicts physical damage on attackers +(7, 14, 21, 28, 35)

Cloak Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
[[]] Cloak 0 0 0 0 0 0

Feet Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
[[]] Body 0 0 0 0 0 0

Belt Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
[[]] Belt 0 0 0 0 0 0

Lite Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
White Light Emitter Lite 0 0 2 0 1 0 lite +(1, 2, 3, 4, 5), See Stealth +(2, 4, 6, 8, 10), Increases light damage +(4%, 8%, 12%, 16%, 20%)
Black Light Emitter Lite 0 0 1 0 2 0 lite -(1, 2, 3, 4, 5), Infravision +(2, 4, 6, 8, 10), Darkness damage +(5%, 10%, 15%, 20%, 25%)

Ammo Tinkers

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
[[]] Ammo 0 0 0 0 0 0

Salves

Salves are used in conjunction with medical injectors. The medical injector goes on cooldown and modifies the strength of the salve.

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Healing Salve 0 0 0 2 0 0 4 Herbs, 1 Troll Intestine
Pain Suppressor 0 0 0 1 0 0 3 Herbs, 1 Sandworm Tooth
Frost Salve 0 0 0 2 0 0 3 Herbs, 1 Frost Ant Stinger
Fiery Salve 0 0 0 3 0 0 3 Herbs, 1 Ritch Stinger
Water Salve 0 0 0 3 0 0 3 Herbs, 1 Squid Ink
Unstoppable Force Salve 0 0 0 5 0 0 3 Herbs, 1 Minotaur Nose, 1 Frost Salve, 1 Fiery Salve, 1 Water Salve

Other Items

This includes basic steamsaws and steamguns as well as certain artifacts that can only be obtained via crafting. Each of the crafting talents is primarily associated with one artifact. Each of these artifacts requires a certain amount of gems: 1 Fire Opal, 1 Pearl, 1 Diamond, and 1 Bloodstone. None of these artifacts are craftable outside of embers of rage since their schematics can only be found.

Tinker Type Smith Mech. Elec. Thera. Chem. Expl. Ingredients Notes
Steamsaw Steamsaw 2 1 0 0 0 0 7 lumps of ore, 1h mace/sword/axe
Steamgun Steamgun 1 0 0 0 0 1 7 lumps of ore, 1 sling
Power Armor msv. Armor 4 5 5 0 0 0 50 lumps of ore, 2 Mechanical Cores, 1 Lightning Coil, Artifact Gems* Powerful Steam Set Armor.
Payload Steamgun 3 2 0 0 0 5 40 lumps of ore, 1 Mechanical Core, 1 Incendiary Grove, Artifact Gems*
Hands of Creation Hands 5 3 0 0 0 2 10 lumps of ore, 10 herbs, 1 Primal Core, 1 Shocking Touch, Artifact Gems*
Saw Storm Steamsaw 4 3 5 0 0 0 40 lumps of ore, 1 Mechanical Core, 1 Shocking Edge , Artifact Gems*
Life Support Suit lt. Armor 0 0 0 5 4 2 5 lumps of ore, 20 herbs, 1 Primal Core, 1 Unstoppable Force Salve, Artifact Gems*
Rogue Gallery Cloak 0 0 0 2 5 4 5 lumps of ore, 20 herbs, 1 Primal Core, 1 Flash Powder, Artifact Gems*