Difference between revisions of "Illusory Castle"
Tomewikibot (Talk | contribs) (Created page with "{{Zone| name = Illusory Castle| floors = 5| min_level = 25| max_level = 30| min_ilevel = 1| max_ilevel = 5| width = 120| height = 120}} ==Zone Information== TBD") |
(Filled out zone info and added a basic walkthrough. Not completely sure about total room numbers. Counted 13 during exploration, but somehow fought the boss with 14 debuff stacks.) |
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− | {{Zone| name = Illusory Castle| floors = 5| min_level = 25| max_level = 30| min_ilevel = 1| max_ilevel = 5| width = 120| height = 120}} | + | {{Zone |
+ | | name = Illusory Castle | ||
+ | | guardian = [[The Glass Golem]] | ||
+ | | floors = 5 | ||
+ | | min_level = 25 | ||
+ | | max_level = 30 | ||
+ | | min_ilevel = 1 | ||
+ | | max_ilevel = 5 | ||
+ | | width = 120 | ||
+ | | height = 120 | ||
+ | | effect = '''Lost in a weird place''' | ||
+ | Effect per stack:<br />The target is starting to get mad, reducing mind damage resistance by 6%, mental save by 5, confusion resistance by 4%, generating 0.5 insanity per turn. | ||
+ | }} | ||
+ | |||
==Zone Information== | ==Zone Information== | ||
− | + | The Illusory Castle can be accessed by reading the [[Forbidden Tome: "The Illusory Castle"]]. When the player enters the level, they will start with 1 stack of the zone debuff. The starting area presents the player with three chapters to read, which are essentially portals leading to three different paths to explore. Each time the player reads a new chapter and enters a new area, the zone debuff will be incremented by one. Backtracking to an old area will not increment this debuff stack. | |
+ | |||
+ | There are a total of 13 areas in this zone. One starting area, two side paths, and a main path with the boss at the end. The last area on the main path will be blocked, until the player has explored the two side paths and touched a book of binding at the end of each path. In each area with a book of binding, there will also be a shortcut leading back to the first area on the main path. | ||
+ | |||
+ | When the players finally reaches the end of the main path, they will have to defeat the [[The Glass Golem|Glass Golem]] in battle. When the golem is low on health, it will repeatedly try to rush back to the glass throne in the center of the boss room to receive a full heal. If the golem is lured outside the boss room and loses line of sight to the throne, it will just teleport directly back to the throne instead. In order to prevent the golem from healing, one must lure it behind the glass walls in the boss room, so that the golem will bump into these walls as it tries to rush toward the throne. | ||
+ | |||
+ | ==Zone Specific Artifacts== | ||
+ | *[[Helm of Knowledge]]: can be used to sense the presence of unique objects |
Revision as of 19:09, 14 August 2021
Illusory Castle | |
---|---|
Boss | The Glass Golem |
Floors | 5 |
Level Range | 25 to 30 |
Item Level Range | 1 to 5 |
Size | 120x120 |
Zone Effect | Lost in a weird place
Effect per stack: |
Zone Information
The Illusory Castle can be accessed by reading the Forbidden Tome: "The Illusory Castle". When the player enters the level, they will start with 1 stack of the zone debuff. The starting area presents the player with three chapters to read, which are essentially portals leading to three different paths to explore. Each time the player reads a new chapter and enters a new area, the zone debuff will be incremented by one. Backtracking to an old area will not increment this debuff stack.
There are a total of 13 areas in this zone. One starting area, two side paths, and a main path with the boss at the end. The last area on the main path will be blocked, until the player has explored the two side paths and touched a book of binding at the end of each path. In each area with a book of binding, there will also be a shortcut leading back to the first area on the main path.
When the players finally reaches the end of the main path, they will have to defeat the Glass Golem in battle. When the golem is low on health, it will repeatedly try to rush back to the glass throne in the center of the boss room to receive a full heal. If the golem is lured outside the boss room and loses line of sight to the throne, it will just teleport directly back to the throne instead. In order to prevent the golem from healing, one must lure it behind the glass walls in the boss room, so that the golem will bump into these walls as it tries to rush toward the throne.
Zone Specific Artifacts
- Helm of Knowledge: can be used to sense the presence of unique objects