Difference between revisions of "Pestilent blight (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Created page with "{{Ability_box |name=Pestilent Blight |game_version=1.5.2 |category_type={{ct|Corruption}} |category={{c|Rot}} |require={{TalentReq/CorrsReq3}} |use_mode=Passive |cooldown=6 |d...")
 
(Update to 1.7.4)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Ability_box
 
{{Ability_box
 +
|image=pestilent_blight.png
 
|name=Pestilent Blight
 
|name=Pestilent Blight
|game_version=1.5.2
+
|game_version=1.7.4
 
|category_type={{ct|Corruption}}
 
|category_type={{ct|Corruption}}
 
|category={{c|Rot}}
 
|category={{c|Rot}}
|require={{TalentReq/CorrsReq3}}
+
|require={{TalentReq/SpellsReqHigh3}}
 
|use_mode=Passive
 
|use_mode=Passive
|cooldown=6
+
|cooldown=5
 
|desc=
 
|desc=
You have a 13% chance on dealing blight damage to cause the target to rot away, silencing, disarming, blinding, or pinning them for 2 turns. This effect has a cooldown.
+
You have a {{CTS|15|45%}} chance on dealing blight damage to cause the target to rot away, silencing, disarming, blinding or pinning them for {{CTS|2|5}} turns. This effect has a cooldown.
  
 
At talent level 4, this affects targets in a radius 1 ball.
 
At talent level 4, this affects targets in a radius 1 ball.
  
Your worms also have a 6% chance to blind, silence, disarm, or pin with their melee attacks, lasting 2 turns. The chance to apply this effect will increase with your Spellpower.
+
Your worms also have a {{CTS|15|45%}}/2 chance to blind, silence, disarm or pin with their melee attacks, lasting 2 turns.
 +
 
 +
The chance to apply this effect will increase with your Spellpower.
 
}}
 
}}

Latest revision as of 01:15, 18 September 2021

Pestilent Blight
Pestilent blight.png
Game Version 1.7.4
Category Type Corruption
Category Rot
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Passive
Cost -
Range -
Cooldown 5
Travel Speed -
Use Speed -
Description You have a 15–45%cTS chance on dealing blight damage to cause the target to rot away, silencing, disarming, blinding or pinning them for 2–5cTS turns. This effect has a cooldown.

At talent level 4, this affects targets in a radius 1 ball.

Your worms also have a 15–45%cTS/2 chance to blind, silence, disarm or pin with their melee attacks, lasting 2 turns.

The chance to apply this effect will increase with your Spellpower.