Difference between revisions of "Worm rot (talent)"

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(changes)
(Update to 1.7.4)
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|image=worm_rot.png
 
|image=worm_rot.png
 
|name=Worm Rot
 
|name=Worm Rot
|game_version=1.5.10
+
|game_version=1.7.4
 
|category_type={{ct|Corruption}}
 
|category_type={{ct|Corruption}}
 
|category={{c|Rot}}
 
|category={{c|Rot}}
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|desc=
 
|desc=
 
Infects the target with parasitic carrion worm larvae for 5 turns.  Each turn the disease will remove a beneficial physical effect and deal {{ctspd|10|55}}/2 acid and {{ctspd|10|55}}/2 blight damage.
 
Infects the target with parasitic carrion worm larvae for 5 turns.  Each turn the disease will remove a beneficial physical effect and deal {{ctspd|10|55}}/2 acid and {{ctspd|10|55}}/2 blight damage.
 +
 
If not cleared after five turns it will inflict {{ctspd|10|150}} blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
 
If not cleared after five turns it will inflict {{ctspd|10|150}} blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
 +
 +
Even if this disease is removed early, there is still a %d%% chance for the larvae to hatch.
 +
 
You can never have more than 5 worms active from any source at a time.
 
You can never have more than 5 worms active from any source at a time.
 +
 
The damage dealt will increase with your Spellpower.
 
The damage dealt will increase with your Spellpower.
 
}}
 
}}

Revision as of 01:19, 18 September 2021

Worm Rot
Worm rot.png
Game Version 1.7.4
Category Type Corruption
Category Rot
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Activated
Cost 10 Vim
Range 6
Cooldown 8
Travel Speed 600% of base
Use Speed Spell
Description Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal [10]55cTSpD/2 acid and [10]55cTSpD/2 blight damage.

If not cleared after five turns it will inflict [10]150cTSpD blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.

Even if this disease is removed early, there is still a %d%% chance for the larvae to hatch.

You can never have more than 5 worms active from any source at a time.

The damage dealt will increase with your Spellpower.