Difference between revisions of "Worm rot (talent)"
From Tales of Maj'Eyal
(Created page with "{{Ability_box |name=Worm Rot |game_version=1.5.2 |category_type={{ct|Corruption}} |category={{c|Rot}} |require={{TalentReq/CorrsReqHigh4}} |use_mode=Activated |cost=10 Vim |co...") |
(Update to 1.7.4) |
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{{Ability_box | {{Ability_box | ||
+ | |image=worm_rot.png | ||
|name=Worm Rot | |name=Worm Rot | ||
− | |game_version=1. | + | |game_version=1.7.4 |
|category_type={{ct|Corruption}} | |category_type={{ct|Corruption}} | ||
|category={{c|Rot}} | |category={{c|Rot}} | ||
− | |require={{TalentReq/ | + | |require={{TalentReq/SpellsReqHigh4}} |
|use_mode=Activated | |use_mode=Activated | ||
|cost=10 Vim | |cost=10 Vim | ||
Line 12: | Line 13: | ||
|use_speed=Spell | |use_speed=Spell | ||
|desc= | |desc= | ||
− | Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal | + | Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal {{ctspd|10|55}}/2 acid and {{ctspd|10|55}}/2 blight damage. |
− | If not cleared after five turns | + | If not cleared after five turns it will inflict {{ctspd|10|150}} blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. |
+ | |||
+ | Even if this disease is removed early, there is still a {{ctl|100%|20|90%}} chance for the larvae to hatch. | ||
You can never have more than 5 worms active from any source at a time. | You can never have more than 5 worms active from any source at a time. |
Latest revision as of 01:20, 18 September 2021
Worm Rot | ||
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Game Version | 1.7.4 | |
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Category Type | Corruption | |
Category | Rot | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 10 Vim | |
Range | 6 | |
Cooldown | 8 | |
Travel Speed | 600% of base | |
Use Speed | Spell | |
Description | Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal [10]55cTSpD/2 acid and [10]55cTSpD/2 blight damage.
If not cleared after five turns it will inflict [10]150cTSpD blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 20–90%cTL:100% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. |