Difference between revisions of "Precognition (talent)"

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(Updated talent)
(Uses spell speed)
 
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{{Ability_box
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{{Ability box
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|game_version=1.7.4
 
|image=Precognition.png
 
|image=Precognition.png
 
|name=Precognition
 
|name=Precognition
|category_type=[[Chronomancy (category type)|Chronomancy]]
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|category_type={{ct|Chronomancy}}
|category=[[Chronomancy (category)|Chronomancy]]
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|category={{c|Chronomancy}}
|require={{TalentReq/TemporalReq1}}
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|require={{TalentReq/ChronoReq1}}
|use_mode=Activated
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|cost=10 Paradox
|cost=5 Paradox
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|cooldown=20
|range=Melee/Personal
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|range={{cts|2|14}} + 10
|cooldown=10
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|use_speed=Spell
|use_speed=1 turn
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|desc=
|desc=You peer into the future, allowing you to explore your surroundings for 6–14<sup>[[Scaling#cTS|cTS]]</sup> turns. When Precognition expires, you'll return to the point in time you first cast the spell.  Dying with precognition active will end the spell prematurely.<br />
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You peer into the future, sensing creatures and traps in a radius of {{cts|2|14}} + 10 for {{cts|2|10}} turns.
This spell splits the timeline.  Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.<br />
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Splitting the timeline is difficult, you will only be protected after the current turn ends.
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If you know {{t|Foresight}} you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight bonuses) while Precognition is active.
 
}}
 
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Latest revision as of 01:15, 26 September 2021

Precognition
Precognition.png
Game Version 1.7.4
Category Type Chronomancy
Category Chronomancy
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 10 Paradox
Range 2–14cTS + 10
Cooldown 20
Travel Speed Instantaneous
Use Speed Spell
Description You peer into the future, sensing creatures and traps in a radius of 2–14cTS + 10 for 2–10cTS turns.

If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight bonuses) while Precognition is active.