Difference between revisions of "Golem resilience (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Copy edit)
(Updated with heavy armour training)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Ability_box
+
{{Ability box
 
|image=Golem resilience.png
 
|image=Golem resilience.png
|name=Golem resilience
+
|name=Golem Resilience
|category_type=[[Spell (category type)|Spell]]
+
|category_type={{ct|Spell}}
|category=[[Golemancy (category)|Golemancy]]
+
|category={{c|Golemancy}}
 
|require={{TalentReq/SpellsReq2}}
 
|require={{TalentReq/SpellsReq2}}
 
|use_mode=Passive
 
|use_mode=Passive
Line 9: Line 9:
 
Improves your golem's armour training and damage resistance.
 
Improves your golem's armour training and damage resistance.
  
At raw talent level 3, increases armour, armour hardiness, and reduces the chance of being critically hit as if the equivalent number of talent points were invested in [[Armour training (talent)|Armour Training]]. For raw talent levels above or below 3, the bonus to armour is adjusted by ±1.4, armour hardiness by ±5%, and the reduction in critical hit chance by ±1.9% per level.
+
At raw talent level 3, increases armour, armour hardiness, and reduces the chance of being critically hit as if the equivalent number of talent points were invested in {{t|Heavy Armour Training}}. For raw talent levels above or below 3, the bonus to armour is adjusted by ±1.4, armour hardiness by ±5%, and the reduction in critical hit chance by ±1.9% per level.
  
Increases damage resistance as if the equivalent number of raw talent points were invested in [[Thick skin (talent)|Thick Skin]].
+
Increases damage resistance as if the equivalent number of raw talent points were invested in {{t|Thick Skin}}.
  
 
Increases healing factor by (10 + Raw Talent Level)%.
 
Increases healing factor by (10 + Raw Talent Level)%.

Latest revision as of 03:03, 29 September 2021

Golem Resilience
Golem resilience.png
Game Version -
Category Type Spell
Category Golemancy
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Improves your golem's armour training and damage resistance.

At raw talent level 3, increases armour, armour hardiness, and reduces the chance of being critically hit as if the equivalent number of talent points were invested in Heavy Armour Training. For raw talent levels above or below 3, the bonus to armour is adjusted by ±1.4, armour hardiness by ±5%, and the reduction in critical hit chance by ±1.9% per level.

Increases damage resistance as if the equivalent number of raw talent points were invested in Thick Skin.

Increases healing factor by (10 + Raw Talent Level)%.

The golem can always use any kind of armour, including massive armours.