Difference between revisions of "Arcane amplification drone (talent)"
 (AAD will hit escorts)  | 
				 (Seems to tnherits damage penetration from player based on character sheet.)  | 
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When you cast a spell that damages the drone it will ripple the damage as 130% arcane damage of the initial hit in radius 4.  | When you cast a spell that damages the drone it will ripple the damage as 130% arcane damage of the initial hit in radius 4.  | ||
| − | ''Note: The drone will be the same faction as the player, but with a hostile personal reaction, allowing it to be attacked by all player spells. Somewhat contrary to the talent description, no attacks can actually damage the drone, so there is no risk of killing it early. The drone will only amplify spell damage that can be directly attributed to the player: lingering area effects that deal damage will generally not be amplified. The amplified damage will not harm the player, but it will hurt friendly or neutral units like [[escorts]]. The drone can block enemies, and it can also distract enemies that have been aggravated by the player.''  | + | ''Note: The drone will be the same faction as the player, but with a hostile personal reaction, allowing it to be attacked by all player spells. Somewhat contrary to the talent description, no attacks can actually damage the drone, so there is no risk of killing it early. The drone will only amplify spell damage that can be directly attributed to the player: lingering area effects that deal damage will generally not be amplified. The amplified damage will not harm the player, but it will hurt friendly or neutral units like [[escorts]]. The drone can block enemies, and it can also distract enemies that have been aggravated by the player. It will also inherit the player's damage penetration stat.''  | 
''Tips: The 3 turn duration of the drone runs on global time, so players with any amount of speed increase can usually hit the drone 4 times.''  | ''Tips: The 3 turn duration of the drone runs on global time, so players with any amount of speed increase can usually hit the drone 4 times.''  | ||
Revision as of 01:05, 6 October 2021
| Arcane Amplification Drone | ||
 
 | ||
| Game Version | 1.7.4 | |
|---|---|---|
| Category Type | Prodigies | |
| Category | Magic | |
| Requirements |  Magic 50 Have gained the Tales of the Spellblaze achievement with this or any previous character for the current difficulty & permadeath settings.  | |
| Use Mode | Activated | |
| Cost | - | |
| Range | 7 | |
| Cooldown | 10 | |
| Travel Speed | Instantaneous | |
| Use Speed | Instant | |
| Description |  You create an Arcane Amplification Drone at the selected location for 3 turns.
 When you cast a spell that damages the drone it will ripple the damage as 130% arcane damage of the initial hit in radius 4. Note: The drone will be the same faction as the player, but with a hostile personal reaction, allowing it to be attacked by all player spells. Somewhat contrary to the talent description, no attacks can actually damage the drone, so there is no risk of killing it early. The drone will only amplify spell damage that can be directly attributed to the player: lingering area effects that deal damage will generally not be amplified. The amplified damage will not harm the player, but it will hurt friendly or neutral units like escorts. The drone can block enemies, and it can also distract enemies that have been aggravated by the player. It will also inherit the player's damage penetration stat. Tips: The 3 turn duration of the drone runs on global time, so players with any amount of speed increase can usually hit the drone 4 times.  | |
