Difference between revisions of "Destabilize glyphs (talent)"
From Tales of Maj'Eyal
								
												
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Latest revision as of 22:17, 11 October 2021
| Destabilize Glyphs | ||
|   | ||
| Game Version | 1.7.4 | |
|---|---|---|
| Category Type | Celestial | |
| Category | Glyphs | |
| Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
| Use Mode | Activated | |
| Cost | 10 Positive and 10 Negative | |
| Range | 10 | |
| Cooldown | 20 | |
| Travel Speed | Instantaneous | |
| Use Speed | Spell | |
| Description | Destabilize your glyphs, triggering every glyph in radius 10 with an enemy standing on it. At talent level 2 glyphs triggered this way will leave a residue of themselves on the ground, dealing damage each turn for 0–5cTS turns. Sunlight: [0]70cTSpD light damage. Moonlight: [0]70cTSpD darkness damage. Twilight: [0]70cTSpD damage, half light and half darkness | |


