Difference between revisions of "User:Vyn/Oozemancer"
From Tales of Maj'Eyal
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[https://te4.org/characters/128696/tome/ac246869-534c-4f48-8e25-90c27d8a2a6a Katgar: Dwarf Oozemancer (insane/adventure)] | [https://te4.org/characters/128696/tome/ac246869-534c-4f48-8e25-90c27d8a2a6a Katgar: Dwarf Oozemancer (insane/adventure)] | ||
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+ | ==Battle Notes== | ||
+ | * Defeating [[Urkis]] to unlock the {{c|Fungus}} tree early will be important for surviving the [[Dark Crypt]] at level 24. This is best done at level 20-22 (keep a level buffer so killing Urkis does not overlevel you). | ||
+ | ** Keep an eye out for lightning resistant gear during the early game. | ||
+ | ** Float class talent points in {{t|Poisonous Spores}} to corner snipe Urkis. Extra floating points can go to {{t|Mucus}}, {{t|Mitosis}}, or {{t|Call of the Ooze}} to improve survivability and hit-and-run capability. | ||
+ | ** Float generic point in {{t|Antimagic Shield}} and {{t|Antimagic Zone}}. | ||
+ | ** Use level 20 category point for an extra infusion slot. Put a wild infusion to dispel magic effects in the extra slot to counter {{t|Hurricane}}. | ||
+ | ** Clear the whole map except for Urkis. Dig around a bit to create more corners that can help break line of sight. | ||
+ | ** Adjust sustained talents for kiting. Only {{t|Mitosis}} and {{t|Antimagic Shield}} are really necessary. Even {{t|Psiblades}} might be too expensive early on, especially since you don't need it for any of the kiting talents. | ||
+ | ** Alternate {{t|Acid Splash}} and {{t|Mucus}} while running away from Urkis. This should keep some mucus on the ground at all times to spawn mucus ooze as extra targets for Urkis. | ||
+ | ** Keep running away, scouting with {{t|Track}}, and spawning ooze as distractions. Don't get greedy. It only takes a few casts of {{t|Poison Spores}} and {{Antimagic Zone}} to kill Urkis. Watch out for Urkis approaching from unexpected directions after he teleports. |
Revision as of 08:12, 20 October 2021
The following notes based on the character below:
Katgar: Dwarf Oozemancer (insane/adventure)
Battle Notes
- Defeating Urkis to unlock the Fungus tree early will be important for surviving the Dark Crypt at level 24. This is best done at level 20-22 (keep a level buffer so killing Urkis does not overlevel you).
- Keep an eye out for lightning resistant gear during the early game.
- Float class talent points in Poisonous Spores to corner snipe Urkis. Extra floating points can go to Mucus, Mitosis, or Call of the Ooze to improve survivability and hit-and-run capability.
- Float generic point in Antimagic Shield and Antimagic Zone.
- Use level 20 category point for an extra infusion slot. Put a wild infusion to dispel magic effects in the extra slot to counter Hurricane.
- Clear the whole map except for Urkis. Dig around a bit to create more corners that can help break line of sight.
- Adjust sustained talents for kiting. Only Mitosis and Antimagic Shield are really necessary. Even Psiblades might be too expensive early on, especially since you don't need it for any of the kiting talents.
- Alternate Acid Splash and Mucus while running away from Urkis. This should keep some mucus on the ground at all times to spawn mucus ooze as extra targets for Urkis.
- Keep running away, scouting with Track, and spawning ooze as distractions. Don't get greedy. It only takes a few casts of Poison Spores and Template:Antimagic Zone to kill Urkis. Watch out for Urkis approaching from unexpected directions after he teleports.