Difference between revisions of "Scoundrel's strategies (talent)"

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(Updated to 1.7.4)
 
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{{Ability_box|image=Scoundrel.png|name=Scoundrel's strategies
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{{Ability_box
|category_type=[[Cunning (category type)|Cunning]]
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|image=Scoundrel_2017.png
|category=[[Scoundrel (category)|Scoundrel]]
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|name=Scoundrel's Strategies
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|game_version=1.7.4
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|category_type={{ct|Cunning}}
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|category={{c|Scoundrel}}
 
|require={{TalentReq/CunsReq2}}
 
|require={{TalentReq/CunsReq2}}
|use_mode=passive
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|use_mode=Passive
|range=melee/personal
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|desc=
|cost=-
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Your melee and ranged attacks inflict distracting wounds that reduce the target’s critical strike multiplier by {{ctl|100%|25|60%}} for 5 turns.  
|cooldown=-
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|travel_speed=-
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In addition, your attacks have a {{ctl|100%|12|35%}} chance to inflict a painful wound that causes them to forget a random talent for 4 turns. The last effect cannot occur more than once per turn per target.
|use_speed=-
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}}
|desc=Learn to take advantage of your enemy's pain. If your enemy is bleeding and attempts to attack you, their critical hit rate is reduced by 10-38% (5 + 5*talent_level), as their wounds make them more predictable. If you attack a bleeding enemy, there is a 8-25% chance (5 + 3*talent_level) that, for 4-10 turns (3 + talent_level/2, rounded up), they are disabled as you take advantage of openings (reducing their movement speed by 15-35% and Accuracy by 10-25) or anguished as you strike their painful wounds (reducing their Willpower by 10-25 and their Cunning by 10-25). The statistical reductions will increase with your Cunning. }}
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Latest revision as of 20:24, 23 October 2021

Scoundrel's Strategies
Scoundrel 2017.png
Game Version 1.7.4
Category Type Cunning
Category Scoundrel
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your melee and ranged attacks inflict distracting wounds that reduce the target’s critical strike multiplier by 25–60%cTL:100% for 5 turns.

In addition, your attacks have a 12–35%cTL:100% chance to inflict a painful wound that causes them to forget a random talent for 4 turns. The last effect cannot occur more than once per turn per target.