Difference between revisions of "Scoundrel's strategies (talent)"

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(Updated talent)
(Updated to 1.7.4)
 
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{{Ability_box
 
{{Ability_box
|image=Scoundrel.png
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|image=Scoundrel_2017.png
|name=Scoundrel's strategies
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|name=Scoundrel's Strategies
|category_type=[[Cunning (category type)|Cunning]]
+
|game_version=1.7.4
|category=[[Scoundrel (category)|Scoundrel]]
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|category_type={{ct|Cunning}}
 +
|category={{c|Scoundrel}}
 
|require={{TalentReq/CunsReq2}}
 
|require={{TalentReq/CunsReq2}}
 
|use_mode=Passive
 
|use_mode=Passive
 
|desc=
 
|desc=
Learn to take advantage of your enemy's pain.
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Your melee and ranged attacks inflict distracting wounds that reduce the target’s critical strike multiplier by {{ctl|100%|25|60%}} for 5 turns.  
  
If your enemy is bleeding and attempts to attack you, their critical hit rate is reduced by {{cts|10|30%}}, as their wounds make them more predictable.
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In addition, your attacks have a {{ctl|100%|12|35%}} chance to inflict a painful wound that causes them to forget a random talent for 4 turns. The last effect cannot occur more than once per turn per target.
 
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If you attack a bleeding enemy, there is a {{ctl|100%|8|20%}} chance that, for {{cts|3.3|5.3}} turns, they are disabled as you take advantage of openings or anguished as you strike their painful wounds.
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Disabled opponents suffer an Accuracy penalty of (5 + {{ctstd|Cun|5|20}}) and a movement penalty of {{cl|{{ctstd|Cun|10|30}}|100%|5|0|27.4%|22.4}}.
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Anguished opponents suffer a Willpower and Cunning penalty of (5 + {{ctstd|Cun|5|20}}).
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The statistical reductions will increase with your Cunning.
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}}
 
}}

Latest revision as of 20:24, 23 October 2021

Scoundrel's Strategies
Scoundrel 2017.png
Game Version 1.7.4
Category Type Cunning
Category Scoundrel
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your melee and ranged attacks inflict distracting wounds that reduce the target’s critical strike multiplier by 25–60%cTL:100% for 5 turns.

In addition, your attacks have a 12–35%cTL:100% chance to inflict a painful wound that causes them to forget a random talent for 4 turns. The last effect cannot occur more than once per turn per target.