Difference between revisions of "Heartrend"

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(Created page with "{{artifact |name=Heartrend |unid=distorted steamsaw |type=Steamsaw |source={{ste}} |require=30 Str |rarity=310 |level=32-43 |cost=300 |tier=4 |basepower=28 |usestat=100% Str |...")
 
(Add notes about the special effects. I think higher combat.physspeed means slower, but higher combat_physspeed means faster?)
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|defense=+8
 
|defense=+8
 
|fatigue=+9%
 
|fatigue=+9%
|abilities=+50 Block
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|abilities=50 Block Value
 
Talent granted: {{t|Block}} (2)
 
Talent granted: {{t|Block}} (2)
  
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''Some people just can't let go until they've bled dry.'''
 
''Some people just can't let go until they've bled dry.'''
 
}}
 
}}
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==Notes==
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The bleed inflicted by the special ability is the effect ''Heartrended'', a different effect than ordinary bleeds. This bleed is over 5 turns, so targets take 4% of the original damage per turn.
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Heartrended's damage is not affected by "Changes damage" increases/decreases.
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The cleaving, increased damage, and lifesteal only care about the Heartrended bleeding, not ordinary bleeding.
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The cleaving is a radius-1 cone. It deals 50% of the original attack damage as {{Physical}}, but it will not hit the original target again. It doesn't make any more melee attacks.
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I can't find the "over 1% of max life" check?{{Verify}}
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The weapon damage increases by 2% for each percent of your max life you are bleeding for per turn.
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The lifesteal is 1% for each percent of your max life you are bleeding for per turn.
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Additionally, unmentioned, the attack speed increases by 5% for each percent of your max life you are bleeding for per turn.

Revision as of 20:56, 24 May 2022

Heartrend
(no image) Un-ID'ed name distorted steamsaw
Type Steamsaw
Power source Steam
Requirement 30 Str
Rarity Level range Cost Tier
310 32-43 300 4
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
28 100% Str Physical 19 9% +10 +8 +9%
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- -
Changes Immunities -
Changes Stats -
Abilities 50 Block Value

Talent granted: Block (2)

Special on hit: If bleed damage per turn is greater than 5% of max life, attacks cleave.

Special ability: All damage dealt by or to you (that is over 1% of max life) bleeds for an additional 20% of the damage as physical damage (ignores most status resistances). While you are bleeding, Heartrend's damage increases and it gains lifesteal.

Description There is an attached note.

'I've spilt the heartsblood of my work, feeling it pound, like a heart, in my palms.

Some people just can't let go until they've bled dry.'

Notes

The bleed inflicted by the special ability is the effect Heartrended, a different effect than ordinary bleeds. This bleed is over 5 turns, so targets take 4% of the original damage per turn.

Heartrended's damage is not affected by "Changes damage" increases/decreases.

The cleaving, increased damage, and lifesteal only care about the Heartrended bleeding, not ordinary bleeding.

The cleaving is a radius-1 cone. It deals 50% of the original attack damage as Physical, but it will not hit the original target again. It doesn't make any more melee attacks.

I can't find the "over 1% of max life" check? Needs verification

The weapon damage increases by 2% for each percent of your max life you are bleeding for per turn.

The lifesteal is 1% for each percent of your max life you are bleeding for per turn.

Additionally, unmentioned, the attack speed increases by 5% for each percent of your max life you are bleeding for per turn.