Difference between revisions of "Heartrend"
SpectreForce (Talk | contribs) (Created page with "{{artifact |name=Heartrend |unid=distorted steamsaw |type=Steamsaw |source={{ste}} |require=30 Str |rarity=310 |level=32-43 |cost=300 |tier=4 |basepower=28 |usestat=100% Str |...") |
ScienceBall (Talk | contribs) (Add notes about the special effects. I think higher combat.physspeed means slower, but higher combat_physspeed means faster?) |
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|defense=+8 | |defense=+8 | ||
|fatigue=+9% | |fatigue=+9% | ||
− | |abilities= | + | |abilities=50 Block Value |
Talent granted: {{t|Block}} (2) | Talent granted: {{t|Block}} (2) | ||
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''Some people just can't let go until they've bled dry.''' | ''Some people just can't let go until they've bled dry.''' | ||
}} | }} | ||
+ | |||
+ | ==Notes== | ||
+ | |||
+ | The bleed inflicted by the special ability is the effect ''Heartrended'', a different effect than ordinary bleeds. This bleed is over 5 turns, so targets take 4% of the original damage per turn. | ||
+ | |||
+ | Heartrended's damage is not affected by "Changes damage" increases/decreases. | ||
+ | |||
+ | The cleaving, increased damage, and lifesteal only care about the Heartrended bleeding, not ordinary bleeding. | ||
+ | |||
+ | The cleaving is a radius-1 cone. It deals 50% of the original attack damage as {{Physical}}, but it will not hit the original target again. It doesn't make any more melee attacks. | ||
+ | |||
+ | I can't find the "over 1% of max life" check?{{Verify}} | ||
+ | |||
+ | The weapon damage increases by 2% for each percent of your max life you are bleeding for per turn. | ||
+ | |||
+ | The lifesteal is 1% for each percent of your max life you are bleeding for per turn. | ||
+ | |||
+ | Additionally, unmentioned, the attack speed increases by 5% for each percent of your max life you are bleeding for per turn. |
Revision as of 20:56, 24 May 2022
Heartrend | |||||||
---|---|---|---|---|---|---|---|
(no image) | Un-ID'ed name | distorted steamsaw | |||||
Type | Steamsaw | ||||||
Power source | Steam | ||||||
Requirement | 30 Str | ||||||
Rarity | Level range | Cost | Tier | ||||
310 | 32-43 | 300 | 4 | ||||
Combat statistics | |||||||
Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
28 | 100% Str | Physical | 19 | 9% | +10 | +8 | +9% |
Modifiers | |||||||
Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
- | - | - | - | ||||
Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
- | - | - | - | ||||
Changes Resistances | Changes Resistances Penetration | ||||||
- | - | ||||||
Changes Immunities | - | ||||||
Changes Stats | - | ||||||
Abilities | 50 Block Value
Talent granted: Block (2) Special on hit: If bleed damage per turn is greater than 5% of max life, attacks cleave. Special ability: All damage dealt by or to you (that is over 1% of max life) bleeds for an additional 20% of the damage as physical damage (ignores most status resistances). While you are bleeding, Heartrend's damage increases and it gains lifesteal. | ||||||
Description | There is an attached note.
'I've spilt the heartsblood of my work, feeling it pound, like a heart, in my palms. Some people just can't let go until they've bled dry.' |
Notes
The bleed inflicted by the special ability is the effect Heartrended, a different effect than ordinary bleeds. This bleed is over 5 turns, so targets take 4% of the original damage per turn.
Heartrended's damage is not affected by "Changes damage" increases/decreases.
The cleaving, increased damage, and lifesteal only care about the Heartrended bleeding, not ordinary bleeding.
The cleaving is a radius-1 cone. It deals 50% of the original attack damage as Physical, but it will not hit the original target again. It doesn't make any more melee attacks.
I can't find the "over 1% of max life" check? Needs verification
The weapon damage increases by 2% for each percent of your max life you are bleeding for per turn.
The lifesteal is 1% for each percent of your max life you are bleeding for per turn.
Additionally, unmentioned, the attack speed increases by 5% for each percent of your max life you are bleeding for per turn.