Difference between revisions of "Equipment"

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(Identified missing slot as quiver)
(Updated to reflect feedback on charms section)
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Item slots are limited.  Players are limited to 15 for both their main and off set.  However, the only difference between the two sets is what weapons and/or shields they are using.  This means that a character can only benefit from equipping 13 items at the same time.
 
Item slots are limited.  Players are limited to 15 for both their main and off set.  However, the only difference between the two sets is what weapons and/or shields they are using.  This means that a character can only benefit from equipping 13 items at the same time.
 
* Head
 
* Head
 +
* Body (for armor)
 +
* Cloak (worn over armor)
 +
* Primary hand (main set / off set)
 +
* Secondary hand (main set / off set)
 +
* Primary hand ring
 +
* Secondary hand ring
 +
* Gloves / gauntlets
 +
* Waist (for belts)
 +
* Feet (for boots)
 +
* Light source
 +
* Charm / tool
 +
* Quiver
 +
 +
==Item Abilities==
 +
Items can have many abilities, which include this not-yet comprehensive list:
 +
* Character stat bonuses
 +
* Accuracy and damage bonuses
 
* Body (for armor)
 
* Body (for armor)
 
* Cloak (worn over armor)
 
* Cloak (worn over armor)
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==Charms, Unique Items, and Cooldowns==
 
==Charms, Unique Items, and Cooldowns==
Using some items will cause others to enter a cooling down state, which are appropriately labeled.  Anything that you "use" on the item, for example, Eden's Guile, Skullcracker, totems, wands, blinding speed on rings etc. can cause this, so read your items.  This usually does not include fixed uniques so usually:
+
Using some items will cause others to enter a cooling down state, which are appropriately labeled.  Anything that you "use" on the item, for example, Eden's Guile, Skullcracker, totems, wands, blinding speed on rings etc. can cause this, so read your items.  Many unique items are self-powered, and will say something to that effect. This means you could use a shielding wand and Eden's Guile afterward, back to back, despite the wand putting other charms on cooldown.
* Non unique items cause other non-unique items to enter cooldown.
+
* Unique items also cause other non-unique items to enter cooldown, but usually NOT other unique items.
+
This means you could use a shielding wand and Eden's Guile afterward, back to back, despite the wand putting other charms on cooldown.
+

Revision as of 05:23, 21 July 2022

Equipment

Throughout the game, you will find items of various power. Most items require a player to equip it to be useful so that their abilities will be available. Some times have a cooldown time when they are equipped, so beware that you may not be able to use them immediately.

Items can generally be separated into roughly three types:

  • Non-magical items (displayed in white text)
  • Magical non-unique items (displayed in green, blue, or purple text)
  • Magical unique items (displayed in yellow and pink text)

Usually, unique items are the most powerful, but sometimes other magic items will be better. This is most often the case of items with multiple egos.

Equipment Slots

Item slots are limited. Players are limited to 15 for both their main and off set. However, the only difference between the two sets is what weapons and/or shields they are using. This means that a character can only benefit from equipping 13 items at the same time.

  • Head
  • Body (for armor)
  • Cloak (worn over armor)
  • Primary hand (main set / off set)
  • Secondary hand (main set / off set)
  • Primary hand ring
  • Secondary hand ring
  • Gloves / gauntlets
  • Waist (for belts)
  • Feet (for boots)
  • Light source
  • Charm / tool
  • Quiver

Item Abilities

Items can have many abilities, which include this not-yet comprehensive list:

  • Character stat bonuses
  • Accuracy and damage bonuses
  • Body (for armor)
  • Cloak (worn over armor)
  • Primary hand (main set / off set)
  • Secondary hand (main set / off set)
  • Primary hand ring
  • Secondary hand ring
  • Gloves / gauntlets
  • Waist (for belts)
  • Feet (for boots)
  • Light source
  • Charm / tool
  • Quiver

Charms, Unique Items, and Cooldowns

Using some items will cause others to enter a cooling down state, which are appropriately labeled. Anything that you "use" on the item, for example, Eden's Guile, Skullcracker, totems, wands, blinding speed on rings etc. can cause this, so read your items. Many unique items are self-powered, and will say something to that effect. This means you could use a shielding wand and Eden's Guile afterward, back to back, despite the wand putting other charms on cooldown.