Difference between revisions of "Damage reduction"

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(Created page with "Category:Game Mechanics Damage reduction is flat damage that is taken off of every instance of damage you take. This means it is very strong against many small hits and we...")
 
(Fix double redirect)
 
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[[Category:Game Mechanics]]
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#REDIRECT [[Damage Reduction, Armor, Resistances, and Affinities]]
Damage reduction is flat damage that is taken off of every instance of damage you take. This means it is very strong against many small hits and weak against a single big hit.
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The following talents are sources of flat, '''unconditional''' damage reduction:
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* The [[Brawler]] talent, {{t|Striking Stance}}
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* The {{c|Avoidance}} tree talent, {{t|Automated cloak tessellation}}
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* The [[prodigy]], {{t|Subcutaneous Metallisation}}
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* The [[artifact]], [[Steam Powered Armour]]
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These are combined and subject to rescaling, however the tiers are tiers of 40, not 20.
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The following abilities are sources of flat, '''conditional''' damage reduction:
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* The [[Mindslayer]] tree, {{c|Absorption}}
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* The {{c|Antimagic}} tree talent, {{t|Antimagic Shield}}
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These are '''not''' subject to rescaling.
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Latest revision as of 10:31, 11 August 2022