Difference between revisions of "Rigor mortis (talent)"
From Tales of Maj'Eyal
(Updated to 1.7.4) |
m (Rigor mortis is in death category, not nightfall) |
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|name=Rigor Mortis | |name=Rigor Mortis | ||
|category_type={{ct|Spell}} | |category_type={{ct|Spell}} | ||
− | |category={{c| | + | |category={{c|Death}} |
|require={{TalentReq/SpellsReq1}} | |require={{TalentReq/SpellsReq1}} | ||
|cost=20 Mana, 2 Souls | |cost=20 Mana, 2 Souls |
Latest revision as of 11:10, 25 October 2022
Rigor Mortis | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Spell | |
Category | Death | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 20 Mana, 2 Souls | |
Range | 10 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Press your advantage when your foes are starting to crumble.
For every detrimental effect on the target you deals [30]300cTSpD frostdusk damage (with diminishing returns) and reduce its global speed by 25% for one turn per effect (up to a maximum of 1–9cTS turns). The diminishing returns on damage bonus works this way: Total Damage = [30]300cTSpD * ( 1 + 1.5 * log10( Number of Detrimental Effects on Target ) ) Damage increases with your Spellpower. |