Difference between revisions of "Vargh Redemption"

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(The tidal wave isn't the same as the Tidal Wave talent, so give details on what it does.)
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Maximum air capacity +50
 
Maximum air capacity +50
|abilities=It can be used to summon a {{t|Tidal wave}}, costing 60 power out of 60/60.
+
|abilities=<br>
 +
It can be used to summon a radius 3.8 tidal wave that expands slowly over 7 turns,<br>
 +
dealing {{CSS|Wil|15|40}} damage each turn (half {{cold}}, half {{physical}}),<br>
 +
knocking opponents back (checks spellpower vs. physical save),<br>
 +
and halving their stun resistance, costing 60 power out of 60.
 
|description=''This azure ring seems to be always moist to the touch.''
 
|description=''This azure ring seems to be always moist to the touch.''
 
}}
 
}}

Revision as of 13:19, 16 November 2022

Vargh Redemption
(no image) Un-ID'ed name sea-blue ring
Type Ring
Power source Nature
Requirement -
Rarity Level range Cost Tier
150 10-20 500 2
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
- - - - - - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- +15% Cold - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
10% Nature / 25% Cold -
Changes Immunities -
Changes Stats +6 Con / +4 Wil

Maximum mana/psi/stamina +20

Maximum air capacity +50

Abilities

It can be used to summon a radius 3.8 tidal wave that expands slowly over 7 turns,
dealing 15–40cSS:Wil damage each turn (half Cold, half Physical),
knocking opponents back (checks spellpower vs. physical save),
and halving their stun resistance, costing 60 power out of 60.

Description This azure ring seems to be always moist to the touch.