Difference between revisions of "Sun flare (talent)"
From Tales of Maj'Eyal
(Updated to 1.7.4) |
Foreignaim (Talk | contribs) m (Fixed resistance formula.) |
||
Line 14: | Line 14: | ||
All enemies effected will take {{ctspd|10|250}} light damage. | All enemies effected will take {{ctspd|10|250}} light damage. | ||
− | At talent level 3 you gain {{ctspd|15| | + | At talent level 3 you gain {{ctspd|15|50}}% light, darkness, and fire resistance for 4 turns. |
The damage done and resistances will increase with your Spellpower. | The damage done and resistances will increase with your Spellpower. | ||
}} | }} |
Latest revision as of 03:57, 28 February 2023
Sun Flare | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Celestial | |
Category | Sunlight | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 30 Positive | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Invokes the Sun to cause a flare within radius 2.5–4.5cTS (max 8), blinding your foes for 4 turns and lighting up the area (for the same radius and duration).
All enemies effected will take [10]250cTSpD light damage. At talent level 3 you gain [15]50cTSpD% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. |