Sunlight (category)

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Searing Light
Searing light.png
Game Version 1.7.4
Category Type Celestial
Category Sunlight
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost Gain 15 Positive
Range 7
Cooldown 5
Travel Speed Instantaneous
Use Speed Spell
Description Calls the power of the Sun into a searing lance, doing [15]170cTSpD damage to the target and leaving a radius 1 area of searing light on the ground for 4 turns that does [15]170cTSpD / 2 light damage to all foes within it.

The damage dealt will increase with your Spellpower.


Sun Flare
Sun flare.png
Game Version 1.7.4
Category Type Celestial
Category Sunlight
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 30 Positive
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed Spell
Description Invokes the Sun to cause a flare within radius 2.5–4.5cTS (max 8), blinding your foes for 4 turns and lighting up the area (for the same radius and duration).

All enemies effected will take [10]250cTSpD light damage.

At talent level 3 you gain [15]40cTSpD% light, darkness, and fire resistance for 4 turns.

The damage done and resistances will increase with your Spellpower.


Firebeam
Firebeam.png
Game Version 1.7.4
Category Type Celestial
Category Sunlight
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 30 Positive
Range 10
Cooldown 12
Travel Speed Instantaneous
Use Speed Spell
Description Call forth the Sun to summon a fiery beam that pierces to the farthest enemy dealing 10 + [1]50cTSpD fire damage to all enemies hit.

This spell will automatically cast again at the start of your next two turns.

You will gain 2.75–4.94cTS positive energy each time firebeam or an instant damage proc caused by firebeam deals damage.

The damage done will increase with your Spellpower.

Note: this spell can only be cast if there is an enemy in range, so it can be used to scout for stealth/cloaked enemies


Sunburst
Sunburst.png
Game Version 1.7.4
Category Type Celestial
Category Sunlight
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 30 Positive
Range 10
Cooldown 12
Travel Speed Instantaneous
Use Speed Spell
Description Release a burst of sunlight beams at 1–5cTS random foes in radius 10, dealing [10]250cTSpD damage to all foes hit and increasing your bonus light damage by 40–70%cTL:100% of your bonus darkness damage for 4 turns.

Note: the damage bonus is applied first, so the subsequent damage dealt will benefit from it