Difference between revisions of "Duck and dodge (talent)"
From Tales of Maj'Eyal
m |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Ability box | {{Ability box | ||
+ | |game_version=1.7.6 | ||
|image=Duck and dodge_2017.png | |image=Duck and dodge_2017.png | ||
|name=Duck and Dodge | |name=Duck and Dodge | ||
Line 7: | Line 8: | ||
|use_mode=Passive | |use_mode=Passive | ||
|desc= | |desc= | ||
− | + | Halfling's incredible luck always kicks in at just the right moment to save their skin. | |
Whenever you take (15 - Raw Talent Level)% or more of your life from a single attack, you gain Evasion (50%) and (0.5 * Luck)% additional defense for the next {{cts|1.3|3.3}} turns. | Whenever you take (15 - Raw Talent Level)% or more of your life from a single attack, you gain Evasion (50%) and (0.5 * Luck)% additional defense for the next {{cts|1.3|3.3}} turns. |
Latest revision as of 16:21, 28 August 2023
Duck and Dodge | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Race | |
Category | Halfling | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Halfling's incredible luck always kicks in at just the right moment to save their skin.
Whenever you take (15 - Raw Talent Level)% or more of your life from a single attack, you gain Evasion (50%) and (0.5 * Luck)% additional defense for the next 1.3–3.3cTS turns. The defense bonus will not stack from multiple activations of this talent. |