Difference between revisions of "Hold the ground (talent)"
From Tales of Maj'Eyal
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{{Ability box | {{Ability box | ||
− | |game_version=1. | + | |game_version=1.7.6 |
|image=Hold the ground_2017.png | |image=Hold the ground_2017.png | ||
|name=Hold the Ground | |name=Hold the Ground |
Latest revision as of 16:24, 28 August 2023
Hold the Ground | ||
Game Version | 1.7.6 | |
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Category Type | Race | |
Category | Orc | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | 12 | |
Travel Speed | - | |
Use Speed | - | |
Description | Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races.
When your life goes below 50% your sheer determination cleanses you of [1]5cTStD:Wil mental debuff(s) based on talent level and Willpower. This can only happen once every 10 turns. Also increase physical save by +4–16cTS:0.75P. Base debuff removal (talent level 1): 1 debuff |