Difference between revisions of "Psyshot (talent)"
From Tales of Maj'Eyal
CestLaDonut (Talk | contribs) m (Added fancy damage coloring because I just found out you can do that) |
CestLaDonut (Talk | contribs) m (I had the wrong version... 1.7.6 not 1.7.4) |
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|image=Psyshot.png | |image=Psyshot.png | ||
|name=Psyshot | |name=Psyshot | ||
− | |game_version=1.7. | + | |game_version=1.7.6 |
|embers_version=1.1.10 | |embers_version=1.1.10 | ||
|category_type={{ct|Steamtech}} | |category_type={{ct|Steamtech}} |
Revision as of 19:45, 14 March 2024
Psyshot | ||
Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Psytech gunnery | |
Requirements | Dex (18, 24, 30, 36, 42) | |
Use Mode | Activated | |
Cost | 5 Steam + 4 Psi | |
Range | Steamgun range | |
Cooldown | 7 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Increases Physical Power by 30 and increases weapon damage by 34-76% (100*√(Talent Level/5)/1.5) when using steamguns.
When your bullets hit a target your instinctively reach out to the impact and use the kinetic force to project a mindstar attack doing 70–250%cTWD damage (guaranteed hit), if you wield one in the offhand. This projection requires a pure mindstar; it will not work if extended into a psiblade. Also activable for a shot that deals 90–190%cTWD weapon damage as Mind damage. Note: The mindstar attack from this ability counts as a melee attack for bonuses applying to melee attacks. |