Difference between revisions of "Arcane eye (talent)"
From Tales of Maj'Eyal
(does NOT need los to target. Can scout walls) |
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|category={{c|Divination}} | |category={{c|Divination}} | ||
|require={{TalentReq/SpellsReq1}} | |require={{TalentReq/SpellsReq1}} | ||
− | |range=100 ''(requires line of sight to target square)'' | + | |range=100 ''(doe not requires line of sight to target square)'' |
|cost=15 Mana | |cost=15 Mana | ||
|cooldown=10 | |cooldown=10 | ||
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At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. | At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. | ||
}} | }} | ||
+ | '''Notes:''' | ||
+ | * This can be used to scout inside vaults |
Revision as of 12:17, 31 July 2024
Arcane Eye | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Divination | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 15 Mana | |
Range | 100 (doe not requires line of sight to target square) | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Summons an ethereal magical eye at the designated location that lasts for (10 + 3 * Talent Level) turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 5–9cTS range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. |
Notes:
- This can be used to scout inside vaults