Difference between revisions of "Arcane eye (talent)"
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− | {{ | + | {{Ability box |
− | |image= | + | |image=Arcane_eye_2017.png |
− | |name=Arcane | + | |name=Arcane Eye |
− | |category_type= | + | |category_type={{ct|Spell}} |
− | |category= | + | |category={{c|Divination}} |
− | |require= | + | |require={{TalentReq/SpellsReq1}} |
− | ( | + | |range=100 (does ''not'' requires line of sight to target square) |
|cost=15 Mana | |cost=15 Mana | ||
|cooldown=10 | |cooldown=10 | ||
− | |desc=Summons an ethereal magical eye at the designated location that lasts for (10 + | + | |use_speed=0 |
− | + | |desc= | |
+ | Summons an ethereal magical eye at the designated location that lasts for (10 + 3 * Talent Level) turns. | ||
− | + | The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a {{cts|5|9}} range around it. | |
− | + | It does not require light to do so, but it cannot see through walls. | |
− | + | Casting the eye does not take a turn. | |
− | + | Only one arcane eye can exist at any given time. | |
− | At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.}} | + | At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. |
+ | |||
+ | At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. | ||
+ | }} | ||
+ | '''Notes:''' | ||
+ | * This can be used to scout inside vaults |
Latest revision as of 12:18, 31 July 2024
Arcane Eye | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Divination | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 15 Mana | |
Range | 100 (does not requires line of sight to target square) | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Summons an ethereal magical eye at the designated location that lasts for (10 + 3 * Talent Level) turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 5–9cTS range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. |
Notes:
- This can be used to scout inside vaults