Difference between revisions of "Escape Options"

From Tales of Maj'Eyal
Jump to: navigation, search
(list of escape options)
(Fix typo. Formatting. Remove options that have been removed from the game (or no longer available). New Vault talent (old one is no longer available). TODO: Add new escape options?)
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
==characteristics of escape options==
+
'''Methods'''
One of the main method of surviving is to escape in time. Tome provides several escape options useful for many different situations. First there is a difference between escaping and just repositioning. If you only want to get some distance to your foe or only want one or two rounds to wait for a cooldown, you don't want to get far away with a teleport rune. Then you only reposition. Nevertheless repostion and escaping works in the same way, you just want to get farer or behind a wall with a long way to get there if you want to escape.
+
  
The other main difference between escape options are the situations you can use they. It is really important to have a look for that because normally, if you want to flee, something has gone bad and that is often a reason, which limit your escape options.
+
The main method of surviving is to put distance between yourself and your enemy, so that you can heal or otherwise recover resources to resume fighting. ToME provides several escape options, useful for many different situations. Many of these options are also used for tactical repositioning - moving yourself or your enemies in order to gain and advantage during combat.
* '''Surrounded''' If you are surrounded you can't normally move away. But teleport works fine. alternatively you can go through walls or swap with an enemy, if you are able to.
+
* '''Pinned, Grappled''' All movements are impossible. You can still try teleport or try to get rid of your status effect before you move away
+
* '''Silenced''' You can't use your spells. This affected most of teleport options. Movement still works fine.
+
** '''Silenced and grappled''' This is a real threat for magic user and the main reason why bloated ooze are so dangerous. If you can't get rid of the status effects you could try a [[torque of psychoportation]].
+
  
==list of escape options==
+
The other main difference between escape options are the situations you can use them. If you only want to get a few tiles distance from your foe or only want to wait one or two rounds for a talent to finish cooldown, a [[Inscription#Runes|teleport rune]] is not helpful - you'll be out of combat range.
 +
 
 +
There are also a few different types of situations in which you need a quick escape, and for which some of the escape options are not useful. Here are a few examples:
 +
 
 +
* '''Surrounded:''' If you are surrounded you can't normally move away. Teleport works fine. Alternatively you can go through walls or swap with an enemy.
 +
* '''[[Effect#Pinned|Pinned]], Grappled:''' All movements are impossible. You can still try teleport or try to get rid of your status effect before you move away.
 +
* '''Silenced:''' You can't use your spells. This also affects [[rune]]s, including most of teleport runes, because runes are considered spells. Normal movement is unaffected.
 +
* '''Silenced and grappled/pinned:''' This is a real threat for a magic user and the main reason why bloated oozes are so dangerous.
 +
 
 +
<br />
 +
==Escape Methods==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! escape option !! spell !! Movement/Teleportation !! typical range per round !! need preparation !! need special situation
+
! Method !! spell !! Movement/Teleportation !! typical range per round !! need preparation !! need special situation
 
|-
 
|-
| Simple movement|| No || Movement || Example || Example || Example
+
| Simple movement|| No || Movement || 1 || No || No
 
|-
 
|-
| Swapping with friendly creature || No || Movement || Example || Example || Example
+
| Swapping with adjacent friendly creature || No || Movement || 1 || No || adjacent friendly creature
 
|-
 
|-
| Movement infusion || No || Movement || Example || Example || Example
+
| Movement infusion || No || Movement || 3- ~9 || No || No
 
|-
 
|-
| Phase door || Yes || Teleportation || Example || Example || Example
+
| Phase door || Yes || Teleportation || 4-13 || No || No
 
|-
 
|-
| Teleportation || Yes || Teleportation || Example || Example || Example
+
| Teleport || Yes || Teleportation || 15+ || No || No
 
|-
 
|-
| Psychoportation || No || Teleportation || Example || Example || Example
+
| Dream walk || No || ? || 7 || No || No
 
|-
 
|-
| Hack'n'back || No || Movement || Example || Example || Example
+
| Rush || No || Movement || 6-10 || No || No
 
|-
 
|-
| Dream walk || No || ? || Example || Example || Example
+
| Disengage || No || Movement || 7 || No || No
 
|-
 
|-
| Heave || No || Movement || Example || Example || Example
+
| Probability travel || Yes || Teleport || 4-20 || Sustain active || Next to wall
 
|-
 
|-
| Rush || No || Movement || Example || Example || Example
+
| Vault || No || Movement || 3-5 || No || Next to creature
 
|-
 
|-
| Blinding Speed || No || Movement || Example || Example || Example
+
| Path of the sun || Yes || Movement || 4-9 || 1 round || No
 
|-
 
|-
| Switch place || No || ? || Example || Example || Example
+
| Dimensional step || Yes || Teleportation || 3-7 || No || No
 
|-
 
|-
| Disengage || No || Movement || Example || Example || Example
+
| Wormhole || Yes || Teleportation || 10+ || 1 round || No
 
|-
 
|-
| Probability travel || Yes || ? || Example || Example || Example
+
| Stone Walking || No || Movement || 2-10 || No || Next to wall
|-
+
| Vault || No || Movement || Example || Example || Example
+
|-
+
| Path of the sun || Yes || Movement || Example || Example || Example
+
| -
+
| Dimensional step || Yes || Teleportation || Example || Example || Example
+
| -
+
| Wormhole || Yes || Example || Teleportation || Example || Example
+
|
+
| Stone Walking || No || Movement || Example || Example || Example
+
 
|}
 
|}
 +
 +
[[Category: Guides]]

Latest revision as of 11:52, 2 August 2024

Methods

The main method of surviving is to put distance between yourself and your enemy, so that you can heal or otherwise recover resources to resume fighting. ToME provides several escape options, useful for many different situations. Many of these options are also used for tactical repositioning - moving yourself or your enemies in order to gain and advantage during combat.

The other main difference between escape options are the situations you can use them. If you only want to get a few tiles distance from your foe or only want to wait one or two rounds for a talent to finish cooldown, a teleport rune is not helpful - you'll be out of combat range.

There are also a few different types of situations in which you need a quick escape, and for which some of the escape options are not useful. Here are a few examples:

  • Surrounded: If you are surrounded you can't normally move away. Teleport works fine. Alternatively you can go through walls or swap with an enemy.
  • Pinned, Grappled: All movements are impossible. You can still try teleport or try to get rid of your status effect before you move away.
  • Silenced: You can't use your spells. This also affects runes, including most of teleport runes, because runes are considered spells. Normal movement is unaffected.
  • Silenced and grappled/pinned: This is a real threat for a magic user and the main reason why bloated oozes are so dangerous.


Escape Methods

Method spell Movement/Teleportation typical range per round need preparation need special situation
Simple movement No Movement 1 No No
Swapping with adjacent friendly creature No Movement 1 No adjacent friendly creature
Movement infusion No Movement 3- ~9 No No
Phase door Yes Teleportation 4-13 No No
Teleport Yes Teleportation 15+ No No
Dream walk No  ? 7 No No
Rush No Movement 6-10 No No
Disengage No Movement 7 No No
Probability travel Yes Teleport 4-20 Sustain active Next to wall
Vault No Movement 3-5 No Next to creature
Path of the sun Yes Movement 4-9 1 round No
Dimensional step Yes Teleportation 3-7 No No
Wormhole Yes Teleportation 10+ 1 round No
Stone Walking No Movement 2-10 No Next to wall