Difference between revisions of "Escape Options"
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ScienceBall (Talk | contribs) (Fix typo. Formatting. Remove options that have been removed from the game (or no longer available). New Vault talent (old one is no longer available). TODO: Add new escape options?) |
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There are also a few different types of situations in which you need a quick escape, and for which some of the escape options are not useful. Here are a few examples: | There are also a few different types of situations in which you need a quick escape, and for which some of the escape options are not useful. Here are a few examples: | ||
− | * '''Surrounded''' If you are surrounded you can't normally move away. Teleport works fine. Alternatively you can go through walls or swap with an enemy. | + | * '''Surrounded:''' If you are surrounded you can't normally move away. Teleport works fine. Alternatively you can go through walls or swap with an enemy. |
− | * '''[[Effect#Pinned| | + | * '''[[Effect#Pinned|Pinned]], Grappled:''' All movements are impossible. You can still try teleport or try to get rid of your status effect before you move away. |
− | * '''Silenced''' You can't use your spells. This also affects [[rune]]s, including most of teleport runes, because runes are considered spells. Normal movement is unaffected. | + | * '''Silenced:''' You can't use your spells. This also affects [[rune]]s, including most of teleport runes, because runes are considered spells. Normal movement is unaffected. |
− | * '''Silenced and grappled/pinned''' This is a real threat for a magic user and the main reason why bloated | + | * '''Silenced and grappled/pinned:''' This is a real threat for a magic user and the main reason why bloated oozes are so dangerous. |
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| Teleport || Yes || Teleportation || 15+ || No || No | | Teleport || Yes || Teleportation || 15+ || No || No | ||
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| Dream walk || No || ? || 7 || No || No | | Dream walk || No || ? || 7 || No || No | ||
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| Rush || No || Movement || 6-10 || No || No | | Rush || No || Movement || 6-10 || No || No | ||
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| Disengage || No || Movement || 7 || No || No | | Disengage || No || Movement || 7 || No || No | ||
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| Probability travel || Yes || Teleport || 4-20 || Sustain active || Next to wall | | Probability travel || Yes || Teleport || 4-20 || Sustain active || Next to wall | ||
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− | | Vault || No || Movement || 3- | + | | Vault || No || Movement || 3-5 || No || Next to creature |
|- | |- | ||
| Path of the sun || Yes || Movement || 4-9 || 1 round || No | | Path of the sun || Yes || Movement || 4-9 || 1 round || No |
Latest revision as of 11:52, 2 August 2024
Methods
The main method of surviving is to put distance between yourself and your enemy, so that you can heal or otherwise recover resources to resume fighting. ToME provides several escape options, useful for many different situations. Many of these options are also used for tactical repositioning - moving yourself or your enemies in order to gain and advantage during combat.
The other main difference between escape options are the situations you can use them. If you only want to get a few tiles distance from your foe or only want to wait one or two rounds for a talent to finish cooldown, a teleport rune is not helpful - you'll be out of combat range.
There are also a few different types of situations in which you need a quick escape, and for which some of the escape options are not useful. Here are a few examples:
- Surrounded: If you are surrounded you can't normally move away. Teleport works fine. Alternatively you can go through walls or swap with an enemy.
- Pinned, Grappled: All movements are impossible. You can still try teleport or try to get rid of your status effect before you move away.
- Silenced: You can't use your spells. This also affects runes, including most of teleport runes, because runes are considered spells. Normal movement is unaffected.
- Silenced and grappled/pinned: This is a real threat for a magic user and the main reason why bloated oozes are so dangerous.
Escape Methods
Method | spell | Movement/Teleportation | typical range per round | need preparation | need special situation |
---|---|---|---|---|---|
Simple movement | No | Movement | 1 | No | No |
Swapping with adjacent friendly creature | No | Movement | 1 | No | adjacent friendly creature |
Movement infusion | No | Movement | 3- ~9 | No | No |
Phase door | Yes | Teleportation | 4-13 | No | No |
Teleport | Yes | Teleportation | 15+ | No | No |
Dream walk | No | ? | 7 | No | No |
Rush | No | Movement | 6-10 | No | No |
Disengage | No | Movement | 7 | No | No |
Probability travel | Yes | Teleport | 4-20 | Sustain active | Next to wall |
Vault | No | Movement | 3-5 | No | Next to creature |
Path of the sun | Yes | Movement | 4-9 | 1 round | No |
Dimensional step | Yes | Teleportation | 3-7 | No | No |
Wormhole | Yes | Teleportation | 10+ | 1 round | No |
Stone Walking | No | Movement | 2-10 | No | Next to wall |