Difference between revisions of "Weapon of light (talent)"

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{{Ability_box|image=Weapon of light.png|name=Weapon of light|category_type=[[Celestial (category type)|Celestial]]|category=[[Combat (category)|Combat]]|desc=Infuse your weapon with the power of the Sun, doing X light damage at the cost of 3 positive energy for each blow dealt. If you do not have enough positive energy, the sustain will have no effect. The damage dealt will increase with your Spellpower.}}
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{{Ability box
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|game_version=1.7.6
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|image=Weapon of light.png
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|name=Weapon of Light
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|category_type={{ct|Celestial}}
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|category={{c|Combat}}
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|require={{TalentReq/DiviReq1}}
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|use_mode=Sustained
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|cost=10 Positive
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|cooldown=10
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|use_speed=Spell
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|desc=
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Infuse your weapon with the power of the Sun, adding (7 + 0.092 * Spellpower * {{cts|1|7}}) light damage on each melee hit.
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Additionally, if you have a temporary damage shield active, melee attacks will increase its power by (7 + 0.092 * Spellpower * {{cts|1|7}}) and set its duration to 2 (if not already higher), once per turn.
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If the same shield is refreshed 20 times it will become unstable and explode, removing it.
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The damage dealt and shield bonus will increase with your Spellpower.
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}}

Latest revision as of 16:19, 20 June 2025

Weapon of Light
Weapon of light.png
Game Version 1.7.6
Category Type Celestial
Category Combat
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Sustained
Cost 10 Positive
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Spell
Description Infuse your weapon with the power of the Sun, adding (7 + 0.092 * Spellpower * 1–7cTS) light damage on each melee hit.

Additionally, if you have a temporary damage shield active, melee attacks will increase its power by (7 + 0.092 * Spellpower * 1–7cTS) and set its duration to 2 (if not already higher), once per turn.

If the same shield is refreshed 20 times it will become unstable and explode, removing it.

The damage dealt and shield bonus will increase with your Spellpower.