Difference between revisions of "Tendrils eruption(talent)"

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{{Ability box
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#REDIRECT [[Tendrils eruption (talent)]]
|game_version=1.5.10
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[[Category: Proposed for Deletion]]
|image=Tendrils_Eruption.png
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|name=Tendrils Eruption
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|category_type={{ct|Demented}}
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|category={{c|Tentacles}}
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|require={{TalentReq/SpellsReq3}}
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|use_mode=Active
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|cooldown=18 ; 10 on Constrict
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|desc=
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You plant your tentacle hand in the ground where it splits up and extends to a target zone of radius 3. The zone will erupt with many black tendrils to hit all foes caught inside dealing {{ctwd|180|300%}} tentacle damage.
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Any creature hit by the tentacle must save against spell or be numbed by the attack, reducing its damage by {{CTL|50|25|40}} for 5 turns.
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If at least one enemy is hit you gain 20 insanity.
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When constricting: The tendrils pummel your constricted target for 1.5*({{ctwd|180|300%}}) tentacle damage and if adjacent you make an additional mainhand weapon attack.  Talent cooldown reduced to 10.
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}}
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Latest revision as of 00:21, 4 November 2025