Difference between revisions of "Equilibrium"

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(Created page with "Category:Game Mechanics Category:Resources Equilibrium is used by the Wild Gift talents, and represents how far the character is out of balance with Nat...")
 
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[[Category:Game Mechanics]] [[Category:Resources]]
 
[[Category:Game Mechanics]] [[Category:Resources]]
  
Equilibrium is used by the [[wild-gift|Wild Gift]] talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated "EQ".
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Equilibrium is the [[resources|resource]] used by the [[wild-gift|Wild Gift]] talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated "EQ".
  
 
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn).  EQ does not naturally reduce itself over time, but it can be restored by:
 
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn).  EQ does not naturally reduce itself over time, but it can be restored by:

Revision as of 10:33, 26 March 2013


Equilibrium is the resource used by the Wild Gift talents, and represents how far the character is out of balance with Nature. It is sometimes abbreviated "EQ".

Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds Willpower, an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn). EQ does not naturally reduce itself over time, but it can be restored by: