Difference between revisions of "Paradox"
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Captaintrips (Talk | contribs) (Created page with "Category:Game Mechanics Category:Resources Paradox is used by the Chronomancy talents. It is somewhat like Equilibrium -- it starts at 0, and increases as talents...") |
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[[Category:Game Mechanics]] [[Category:Resources]] | [[Category:Game Mechanics]] [[Category:Resources]] | ||
− | Paradox is used by the Chronomancy talents. It is somewhat like [[Equilibrium]] -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents. | + | Paradox is the [[resources|resource]] used by the Chronomancy talents. It is somewhat like [[Equilibrium]] -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents. |
Revision as of 11:39, 26 March 2013
Paradox is the resource used by the Chronomancy talents. It is somewhat like Equilibrium -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents.