Difference between revisions of "Paradox"

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(Created page with "Category:Game Mechanics Category:Resources Paradox is used by the Chronomancy talents. It is somewhat like Equilibrium -- it starts at 0, and increases as talents...")
 
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[[Category:Game Mechanics]] [[Category:Resources]]
 
[[Category:Game Mechanics]] [[Category:Resources]]
  
Paradox is used by the Chronomancy talents. It is somewhat like [[Equilibrium]] -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents.
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Paradox is the [[resources|resource]] used by the Chronomancy talents. It is somewhat like [[Equilibrium]] -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents.

Revision as of 11:39, 26 March 2013


Paradox is the resource used by the Chronomancy talents. It is somewhat like Equilibrium -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents.