Difference between revisions of "Luck"
From Tales of Maj'Eyal
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[[Defense]]: .40 | [[Defense]]: .40 | ||
[[Critical]] hit chance: .30 | [[Critical]] hit chance: .30 | ||
− | [[Physical save]]: .175 | + | [[Saves|Physical save]]: .175 |
− | [[Mental save]]: .175 | + | [[Saves|Mental save]]: .175 |
− | [[Spell save]]: .175 | + | [[Saves|Spell save]]: .175 |
In addition, each point gives 0.2% chance to not break stealth (same as [[Unseen Actions]]), and 0.2% chance to avoid your own AoE effects (similar to [[Spellcraft]]). | In addition, each point gives 0.2% chance to not break stealth (same as [[Unseen Actions]]), and 0.2% chance to avoid your own AoE effects (similar to [[Spellcraft]]). |
Revision as of 19:27, 25 May 2013
Luck gives small bonuses to many combat attributes.
Gains per point:
Accuracy: .40 Defense: .40 Critical hit chance: .30 Physical save: .175 Mental save: .175 Spell save: .175
In addition, each point gives 0.2% chance to not break stealth (same as Unseen Actions), and 0.2% chance to avoid your own AoE effects (similar to Spellcraft).