Difference between revisions of "Dual techniques (category)"

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{{:Dual strike (talent)}}{{:Flurry (talent)}}{{:Sweep (talent)}}{{:Whirlwind (talent)}}<noinclude>[[Category:Category]]</noinclude>

Revision as of 06:34, 27 May 2013

Dual Strike
Dual strike 2017.png
Game Version -
Category Type Technique
Category Dual Techniques
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost 15 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Attack with your offhand weapon for 70–150%cTWD damage. If the attack hits, the target is stunned for 3–7cTS turns, and you hit it with your mainhand weapon doing 70–150%cTWD damage.

The stun chance increases with your Accuracy.


Flurry
Flurry 2017.png
Game Version -
Category Type Technique
Category Dual Techniques
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 15 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Lashes out with a flurry of blows, hitting your target three times with each weapon for 40–100%cTWD damage.


Sweep
Sweep.png
Game Version -
Category Type Technique
Category Dual Techniques
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 30 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Attack your foes in a frontal arc, doing 100–170%cTWD weapon damage and making your targets bleed for (Dex / 2 + 1–1.7cTS * Main Hand Weapon Damage / 8) each turn for 4–8cTS turns.

The bleed damage increases with your main hand weapon damage and Dexterity.


Whirlwind
Whirlwind 2017.png
Game Version 1.5.2
Category Type Technique
Category Dual Techniques
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 30 Stamina
Range 2–4cTL:6
Cooldown 10
Travel Speed 2000% of base
Use Speed Weapon
Description You quickly move up to 2–4cTL:6 tiles to arrive adjacent to a target location you can see, leaping around or over anyone in your way. During your movement, you attack all foes within one grid of your path with both weapons for 60–110%cTWD weapon damage, causing those struck to bleed for 50% of the damage dealt over 5 turns.