Difference between revisions of "Difficulty"
From Tales of Maj'Eyal
Line 4: | Line 4: | ||
Normal | Normal | ||
Nightmare | Nightmare | ||
− | Insane | + | Insane |
=Easier= | =Easier= | ||
Line 16: | Line 16: | ||
=Nightmare= | =Nightmare= | ||
− | All zone levels are increased by 50% + 3. Opponents have their talent levels increased by 50%. You earn nightmare | + | All zone levels are increased by 50% + 3. Opponents have their talent levels increased by 50%. You earn nightmare achievements (if you play in [[Permadeath|Roguelike]] mode). |
=Insane= | =Insane= | ||
TODO: I haven't unlocked it :p | TODO: I haven't unlocked it :p | ||
+ | You earn insane achievements (if you play in [[Permadeath|Roguelike]] mode). |
Revision as of 23:26, 31 May 2013
The game has 4 difficulty settings:
Easier Normal Nightmare Insane
Contents
Easier
The player does 30% more damage, and receives 30% increase in healing. Achievements are not granted. TODO: Do pets also do +30%?
Normal
The default setting. The player counts as a "boss" in terms of HP per level etc.
Nightmare
All zone levels are increased by 50% + 3. Opponents have their talent levels increased by 50%. You earn nightmare achievements (if you play in Roguelike mode).
Insane
TODO: I haven't unlocked it :p You earn insane achievements (if you play in Roguelike mode).