Difference between revisions of "Combat (category)"

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<includeonly>==Combat==</includeonly>{{:Crusade (talent)}}{{:Weapon of light (talent)}}{{:Wave of power (talent)}}{{:Martyrdom (talent)}}<noinclude>[[Category:Category]]</noinclude>
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{{:Crusade (talent)}}{{:Wave of power (talent)}}{{:Weapon of light (talent)}}{{:Martyrdom (talent)}}<noinclude>[[Category:Category]]</noinclude>

Revision as of 15:36, 27 March 2013

Crusade
Crusade.png
Game Version -
Category Type Celestial
Category Guardian
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Activated
Cost -20 Positive
Range Melee/Personal
Cooldown 5
Travel Speed Instantaneous
Use Speed -
Description You demonstrate your dedication to the light with a measured attack striking once with your weapon for 30–120%cTWD damage and once with your shield for 30–120%cTWD damage.

If the first strike connects 1–3cTS random talent cooldowns are reduced by 1.

If the second strike connects you are cleansed of 1 debuff.


Wave of Power
Wave of power.png
Game Version -
Category Type Celestial
Category Combat
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 15 Positive
Range 2 + 0.8–8cSS:Str
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description In a pure display of power, you project a ranged melee attack, doing 90–200%cTWD weapon damage.

If the target is outside of melee range, you have a chance to project a second attack against it for 40–65%cTL:100% of the damage of the first attack.

The second strike chance is 15–70%cL:100% as (Target Range * Talent Level) varies from 4–50.

The range will increase with your Strength.


Weapon of Light
Weapon of light.png
Game Version -
Category Type Celestial
Category Combat
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Sustained
Cost 10 Positive
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Infuse your weapon with the power of the Sun, adding (7 + 0.092 * Spellpower * 1–7cTS) light damage on each melee hit.

Additionally, if you have a temporary damage shield active, melee attacks will increase its power by half the added light damage from this talent.

If the same shield is refreshed 20 times it will become unstable and explode, removing it.

The damage dealt and shield bonus will increase with your Spellpower.


Note: This talent is no longer in the game. It was changed to Weapon of Wrath.

Martyrdom
Martyrdom.png
Game Version -
Category Type Celestial
Category Combat (removed)
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 25 Positive
Range 6
Cooldown 22
Travel Speed Instantaneous
Use Speed 1 turn
Description Designate a target as a martyr for 10 turns. When the martyr deals damage, it also damages itself for (8, 16, 24, 32, 40)% of the damage dealt.