Difference between revisions of "Highborn's bloom (talent)"

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{{Ability_box|image=Highborn_s bloom.png|name=Highborn's bloom|category_type=[[Race (category type)|Race]]|category=[[Higher (category)|Higher]]|desc=Activate some of your inner magic, using it to power your abilities. For the next X turns, all active talents will be used without resource cost. Your resources must still be high enough to initially power the talent, and failure rates (etc.) still apply. }}
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{{Ability_box|image=Highborn_s bloom.png|name=Highborn's bloom|category_type=[[Race (category type)|Race]]|category=[[Higher (category)|Higher]]|require=level (24, 25, 26, 27, 28)|use_mode=activated|range=melee/personal|cost=n/a|cooldown=47-35 (50 - 3*talent)|use_speed=instant|desc=Activate some of your inner magic, using it to power your abilities. For the next 2-6 turns (1 + talent level), all active talents will be used without resource cost. Your resources must still be high enough to initially power the talent, and failure rates (etc.) still apply. }}

Revision as of 07:08, 9 June 2013

Highborn's bloom
Highborn s bloom.png
Game Version -
Category Type Race
Category Higher
Requirements level (24, 25, 26, 27, 28)
Use Mode activated
Cost n/a
Range melee/personal
Cooldown 47-35 (50 - 3*talent)
Travel Speed Instantaneous
Use Speed instant
Description Activate some of your inner magic, using it to power your abilities. For the next 2-6 turns (1 + talent level), all active talents will be used without resource cost. Your resources must still be high enough to initially power the talent, and failure rates (etc.) still apply.