Difference between revisions of "Highborn's bloom (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Highborn_s bloom.png|name=Highborn's bloom|category_type=Race|category=Higher|desc=Activate some of your inn...") |
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− | {{Ability_box|image=Highborn_s bloom.png|name=Highborn's bloom|category_type=[[Race (category type)|Race]]|category=[[Higher (category)|Higher]]|desc=Activate some of your inner magic, using it to power your abilities. For the next | + | {{Ability_box|image=Highborn_s bloom.png|name=Highborn's bloom|category_type=[[Race (category type)|Race]]|category=[[Higher (category)|Higher]]|require=level (24, 25, 26, 27, 28)|use_mode=activated|range=melee/personal|cost=n/a|cooldown=47-35 (50 - 3*talent)|use_speed=instant|desc=Activate some of your inner magic, using it to power your abilities. For the next 2-6 turns (1 + talent level), all active talents will be used without resource cost. Your resources must still be high enough to initially power the talent, and failure rates (etc.) still apply. }} |
Revision as of 07:08, 9 June 2013
Highborn's bloom | ||
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Game Version | - | |
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Category Type | Race | |
Category | Higher | |
Requirements | level (24, 25, 26, 27, 28) | |
Use Mode | activated | |
Cost | n/a | |
Range | melee/personal | |
Cooldown | 47-35 (50 - 3*talent) | |
Travel Speed | Instantaneous | |
Use Speed | instant | |
Description | Activate some of your inner magic, using it to power your abilities. For the next 2-6 turns (1 + talent level), all active talents will be used without resource cost. Your resources must still be high enough to initially power the talent, and failure rates (etc.) still apply. |