Difference between revisions of "Walk-through for Dwarven Solipsist/Level 19"
From Tales of Maj'Eyal
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Main Page: [[Walk-through for Dwarven Solipsist]] | Main Page: [[Walk-through for Dwarven Solipsist]] | ||
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'''My character died, so I had to restart. Here is level 19 of the new character. The key points of difference are discussed below.''' | '''My character died, so I had to restart. Here is level 19 of the new character. The key points of difference are discussed below.''' | ||
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!colspan="8"|Level 1 | !colspan="8"|Level 1 | ||
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− | |colspan="2"|Class||colspan="2"|Generic||style="color: blue;"|Main Hand|| | + | |colspan="2"|Class||colspan="2"|Generic||style="color: blue;"|Main Hand||gifted vined mindstar of clarity [+13 psi]||style="color: blue;"|Ring 1||psionicist's copper ring |
|- | |- | ||
− | |style="width: 20%; color: green;"|Distortion||0/0/0/0||style="color: green;"|Dwarf||1/1/1/0||style="color: blue;"|Off Hand|| | + | |style="width: 20%; color: green;"|Distortion||0/0/0/0||style="color: green;"|Dwarf||1/1/1/0||style="color: blue;"|Off Hand||vined mindstar of life [+20 life]||style="color: blue;"|Ring 2||solipsist's steel ring of blasting |
|- | |- | ||
− | |style="color: green;"|Dream Smith||0/0/0/0||style="color: green;"|Survival||1/0/1/0||style="color: blue;"|Hat|| | + | |style="color: green;"|Dream Smith||0/0/0/0||style="color: green;"|Survival||1/0/1/0||style="color: blue;"|Hat||Garkul's Helm||style="color: blue;"|Amulet||Withering Orbs |
|- | |- | ||
− | |style="color: green;"|Psychic Assault||5/1/1/3||style="color: green;"|Dreaming||4/2/1/0||style="color: blue;"|Armor|| | + | |style="color: green;"|Psychic Assault||5/1/1/3||style="color: green;"|Dreaming||4/2/1/0||style="color: blue;"|Armor||Skin of Many||style="color: blue;"|Tool||Eye of the Dreaming One |
|- | |- | ||
− | |style="color: green;"|Slumber||2/1/4/0||style="color: green;"|Mentalism||1/1/0/0||style="color: blue;"|Cloak|| | + | |style="color: green;"|Slumber||2/1/4/0||style="color: green;"|Mentalism||1/1/0/0||style="color: blue;"|Cloak||lightening linen cloak of the hunt [+43 life]||style="color: blue;"|Light||bright brass lantern of health [+40 life] |
|- | |- | ||
− | |style="color: green;"|Solipism||3/1/0/0||style="color: green;"|Feedback||1/1/1/1||style="color: blue;"|Gloves|| | + | |style="color: green;"|Solipism||3/1/0/0||style="color: green;"|Feedback||1/1/1/1||style="color: blue;"|Gloves||Wyrmbreath||colspan="2"| |
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− | |style="color: green;"|Thought-Forms||4/1/1/1||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt|| | + | |style="color: green;"|Thought-Forms||4/1/1/1||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||blurring rough leather belt of carrying||colspan="2"| |
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− | |style="color: green;"|Discharge||0/0/0/0||style="color: green;"|Combat Training||2/1/0/0/0||style="color: blue;"|Shoes|| | + | |style="color: green;"|Discharge||0/0/0/0||style="color: green;"|Combat Training||2/1/0/0/0||style="color: blue;"|Shoes||Yvivena (randart) [resists, +7 WIL] ||colspan="2"| |
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− | |style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo|| | + | |style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||--||colspan="2"| |
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|} | |} | ||
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|Stat Dist.:||colspan="7"|WIL +1 CON +2 | |Stat Dist.:||colspan="7"|WIL +1 CON +2 | ||
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− | |Zones Completed:||colspan="7"|Ruined Dungeon, Golem Graveyard | + | |Zones Completed:||colspan="7"|Ruined Dungeon, Golem Graveyard, Rat Lich cave |
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|Comments:||colspan="7"| | |Comments:||colspan="7"| | ||
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!colspan="8"|Key Statistics | !colspan="8"|Key Statistics | ||
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− | !colspan="8"|STR | + | !colspan="8"|STR 22 Dex 8 Con 53 Mag 8 Wil 78 Cun 19 |
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− | |style="width: 18%; color: FireBrick;"|Life||align="right" | | + | |style="width: 18%; color: FireBrick;"|Life||align="right" |480||style="width: 18%; color: FireBrick;"|Psi||align="right" |307||style="width: 18%; color: FireBrick;"|Light||align="right" |3||style="width: 18%; color: FireBrick;"|See Invis||align="right" |17.9 |
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− | |style="width: 18%; color: FireBrick;"|Mindpower||align="right" | | + | |style="width: 18%; color: FireBrick;"|Mindpower||align="right" |49||style="width: 18%; color: FireBrick;"|Mental Crit %||align="right" |8||style="width: 18%; color: FireBrick;"|Mind Dmg %||align="right" |10||style="width: 18%; color: FireBrick;"|Mind Penetr. %||align="right" |0 |
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− | |style="width: 18%; color: FireBrick;"|Phys Save||align="right" | | + | |style="width: 18%; color: FireBrick;"|Phys Save||align="right" |42||style="width: 18%; color: FireBrick;"|Spell Save||align="right" |43||style="width: 18%; color: FireBrick;"|Mental Save||align="right" |46||style="width: 18%; color: FireBrick;"|Global Speed %||align="right" |100 |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="6"|Infusions/Runes | !colspan="6"|Infusions/Runes | ||
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− | |style="color: DarkGreen;"|Slot 1||Wild Infusion, physical | + | |style="color: DarkGreen;"|Slot 1||Wild Infusion, physical, 14%, 4 turns, 13 cd||style="color: DarkGreen;"|Slot 2||Regen infusion of titan, 417 life, 5 turns, 14 cd||style="color: DarkGreen;"|Slot 3||Shielding rune, power 284, 4 turns, 19 cd |
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− | |style="color: DarkGreen;"|Slot 4||Teleportation rune of the | + | |style="color: DarkGreen;"|Slot 4||Teleportation rune of the warrior(range 42, cd 16)||style="color: DarkGreen;"|Slot 5||----------|| |
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|} | |} | ||
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Key points about this new character | Key points about this new character | ||
* There was less +Life gear to purchase, so he has more gold | * There was less +Life gear to purchase, so he has more gold | ||
+ | * Purchased excellent regen and good shielding rune in Last Hope | ||
+ | * One guardian in Ruined Dungeon missing, so chance for another artifact has been lost | ||
+ | * Collected quite a different set of equipment, and struggling to get to 500 Life, but overall a good character. Probably slightly stronger than previous one. | ||
+ | * I went straight to Fortress and cleared Lake Nur 3 | ||
+ | * I don't have physical/magical wild infusion, so I will avoid High Tempest until I do. | ||
+ | * I have rescued all four escorts so far: Loremaster (+2 WIL), Thief (piercing sight), warrior (unflinching resolve), anorithil (healing light) | ||
+ | |||
+ | Equipment carried | ||
+ | * radiant vined mindstar of balance (for extra light if need be) | ||
+ | * Spellblaze Shard (for +5 Mag if need be) | ||
+ | * rare cloak with +2 light | ||
+ | * living shield of harmony, for extra Life if need be | ||
+ | * clarifying amulet of the fish, copper amulet of magic (+3), grounding steel amulet, steel amulet of mastery (0.13 Solipsism), steel amulet of teleportation, savior's copper ring of perseverance, steel ring of lightning, titan's copper ring of fire (+20%), usual selection of runes and infusions, randart lantern, alchemist's lantern of focus, Rod of Annulment, Skull of the Rat Lich, randart totem (wards), torque of psychoportation |
Latest revision as of 00:39, 20 June 2013
Main Page: Walk-through for Dwarven Solipsist
My character died, so I had to restart. Here is level 19 of the new character. The key points of difference are discussed below.
Level 1 | |||||||
---|---|---|---|---|---|---|---|
Class | Generic | Main Hand | gifted vined mindstar of clarity [+13 psi] | Ring 1 | psionicist's copper ring | ||
Distortion | 0/0/0/0 | Dwarf | 1/1/1/0 | Off Hand | vined mindstar of life [+20 life] | Ring 2 | solipsist's steel ring of blasting |
Dream Smith | 0/0/0/0 | Survival | 1/0/1/0 | Hat | Garkul's Helm | Amulet | Withering Orbs |
Psychic Assault | 5/1/1/3 | Dreaming | 4/2/1/0 | Armor | Skin of Many | Tool | Eye of the Dreaming One |
Slumber | 2/1/4/0 | Mentalism | 1/1/0/0 | Cloak | lightening linen cloak of the hunt [+43 life] | Light | bright brass lantern of health [+40 life] |
Solipism | 3/1/0/0 | Feedback | 1/1/1/1 | Gloves | Wyrmbreath | ||
Thought-Forms | 4/1/1/1 | Dream Forge | 0/0/0/0 | Belt | blurring rough leather belt of carrying | ||
Discharge | 0/0/0/0 | Combat Training | 2/1/0/0/0 | Shoes | Yvivena (randart) [resists, +7 WIL] | ||
Nightmare | 0/0/0/0 | Ammo | -- |
Commentary | |||||||
---|---|---|---|---|---|---|---|
Stat Dist.: | WIL +1 CON +2 | ||||||
Zones Completed: | Ruined Dungeon, Golem Graveyard, Rat Lich cave | ||||||
Comments: | |||||||
Added to Inventory: | ----------------------------------------- | ||||||
Gold: | 1096 | ||||||
Purchased: | ----------------------------------------- |
Key Statistics | |||||||
---|---|---|---|---|---|---|---|
STR 22 Dex 8 Con 53 Mag 8 Wil 78 Cun 19 | |||||||
Life | 480 | Psi | 307 | Light | 3 | See Invis | 17.9 |
Mindpower | 49 | Mental Crit % | 8 | Mind Dmg % | 10 | Mind Penetr. % | 0 |
Phys Save | 42 | Spell Save | 43 | Mental Save | 46 | Global Speed % | 100 |
Infusions/Runes | |||||
---|---|---|---|---|---|
Slot 1 | Wild Infusion, physical, 14%, 4 turns, 13 cd | Slot 2 | Regen infusion of titan, 417 life, 5 turns, 14 cd | Slot 3 | Shielding rune, power 284, 4 turns, 19 cd |
Slot 4 | Teleportation rune of the warrior(range 42, cd 16) | Slot 5 | ---------- |
Key points about this new character
- There was less +Life gear to purchase, so he has more gold
- Purchased excellent regen and good shielding rune in Last Hope
- One guardian in Ruined Dungeon missing, so chance for another artifact has been lost
- Collected quite a different set of equipment, and struggling to get to 500 Life, but overall a good character. Probably slightly stronger than previous one.
- I went straight to Fortress and cleared Lake Nur 3
- I don't have physical/magical wild infusion, so I will avoid High Tempest until I do.
- I have rescued all four escorts so far: Loremaster (+2 WIL), Thief (piercing sight), warrior (unflinching resolve), anorithil (healing light)
Equipment carried
- radiant vined mindstar of balance (for extra light if need be)
- Spellblaze Shard (for +5 Mag if need be)
- rare cloak with +2 light
- living shield of harmony, for extra Life if need be
- clarifying amulet of the fish, copper amulet of magic (+3), grounding steel amulet, steel amulet of mastery (0.13 Solipsism), steel amulet of teleportation, savior's copper ring of perseverance, steel ring of lightning, titan's copper ring of fire (+20%), usual selection of runes and infusions, randart lantern, alchemist's lantern of focus, Rod of Annulment, Skull of the Rat Lich, randart totem (wards), torque of psychoportation