Walk-through for Dwarven Solipsist/Level 19

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Main Page: Walk-through for Dwarven Solipsist

My character died, so I had to restart. Here is level 19 of the new character. The key points of difference are discussed below.

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Level 1
Class Generic Main Hand gifted vined mindstar of clarity [+13 psi] Ring 1 psionicist's copper ring
Distortion 0/0/0/0 Dwarf 1/1/1/0 Off Hand vined mindstar of life [+20 life] Ring 2 solipsist's steel ring of blasting
Dream Smith 0/0/0/0 Survival 1/0/1/0 Hat Garkul's Helm Amulet Withering Orbs
Psychic Assault 5/1/1/3 Dreaming 4/2/1/0 Armor Skin of Many Tool Eye of the Dreaming One
Slumber 2/1/4/0 Mentalism 1/1/0/0 Cloak lightening linen cloak of the hunt [+43 life] Light bright brass lantern of health [+40 life]
Solipism 3/1/0/0 Feedback 1/1/1/1 Gloves Wyrmbreath
Thought-Forms 4/1/1/1 Dream Forge 0/0/0/0 Belt blurring rough leather belt of carrying
Discharge 0/0/0/0 Combat Training 2/1/0/0/0 Shoes Yvivena (randart) [resists, +7 WIL]
Nightmare 0/0/0/0 Ammo --
Commentary
Stat Dist.: WIL +1 CON +2
Zones Completed: Ruined Dungeon, Golem Graveyard, Rat Lich cave
Comments:
Added to Inventory: -----------------------------------------
Gold: 1096
Purchased: -----------------------------------------
Key Statistics
STR 22 Dex 8 Con 53 Mag 8 Wil 78 Cun 19
Life 480 Psi 307 Light 3 See Invis 17.9
Mindpower 49 Mental Crit % 8 Mind Dmg % 10 Mind Penetr. % 0
Phys Save 42 Spell Save 43 Mental Save 46 Global Speed % 100
Infusions/Runes
Slot 1 Wild Infusion, physical, 14%, 4 turns, 13 cd Slot 2 Regen infusion of titan, 417 life, 5 turns, 14 cd Slot 3 Shielding rune, power 284, 4 turns, 19 cd
Slot 4 Teleportation rune of the warrior(range 42, cd 16) Slot 5 ----------

Key points about this new character

  • There was less +Life gear to purchase, so he has more gold
  • Purchased excellent regen and good shielding rune in Last Hope
  • One guardian in Ruined Dungeon missing, so chance for another artifact has been lost
  • Collected quite a different set of equipment, and struggling to get to 500 Life, but overall a good character. Probably slightly stronger than previous one.
  • I went straight to Fortress and cleared Lake Nur 3
  • I don't have physical/magical wild infusion, so I will avoid High Tempest until I do.
  • I have rescued all four escorts so far: Loremaster (+2 WIL), Thief (piercing sight), warrior (unflinching resolve), anorithil (healing light)

Equipment carried

  • radiant vined mindstar of balance (for extra light if need be)
  • Spellblaze Shard (for +5 Mag if need be)
  • rare cloak with +2 light
  • living shield of harmony, for extra Life if need be
  • clarifying amulet of the fish, copper amulet of magic (+3), grounding steel amulet, steel amulet of mastery (0.13 Solipsism), steel amulet of teleportation, savior's copper ring of perseverance, steel ring of lightning, titan's copper ring of fire (+20%), usual selection of runes and infusions, randart lantern, alchemist's lantern of focus, Rod of Annulment, Skull of the Rat Lich, randart totem (wards), torque of psychoportation