Difference between revisions of "Corona (talent)"

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{{Ability_box|image=Corona.png|name=Corona|category_type=[[Celestial (category type)|Celestial]]|category=[[Eclipse (category)|Eclipse]]|desc=Each time one of your spells criticals, you project a bolt of light or shadow at up to X targets within radius X, doing X light damage or X darkness damage per bolt. This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2. The damage scales with your Spellpower.}}
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{{Ability_box
 +
|image=Corona.png
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|name=Corona
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|category_type=[[Celestial (category type)|Celestial]]
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|category=[[Eclipse (category)|Eclipse]]
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|require=Level: (8, 9, 10, 11, 12)
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(28, 30, 32, 34, 36) Mag
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|use_mode=Sustained
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|cost=10 Positive 10 Negative
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|cooldown=30
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|travel_speed=300% of base
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|use_speed=1 turn
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|desc=Each time one of your spells criticals, you project a bolt of light or shadow at up to (floor(talent_level)) targets within radius 6, doing (15-70) light damage or (15-70) darkness damage per bolt. This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2. The damage scales with your Spellpower.}}

Revision as of 00:52, 20 June 2013

Corona
Corona.png
Game Version -
Category Type Celestial
Category Eclipse
Requirements Level: (8, 9, 10, 11, 12)

(28, 30, 32, 34, 36) Mag

Use Mode Sustained
Cost 10 Positive 10 Negative
Range Melee/Personal
Cooldown 30
Travel Speed 300% of base
Use Speed 1 turn
Description Each time one of your spells criticals, you project a bolt of light or shadow at up to (floor(talent_level)) targets within radius 6, doing (15-70) light damage or (15-70) darkness damage per bolt. This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2. The damage scales with your Spellpower.