Difference between revisions of "Walk-through for Dwarven Solipsist/Level 2"

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Main Page: [[Walk-through for Dwarven Solipsist]]
 
Main Page: [[Walk-through for Dwarven Solipsist]]
  
[[Level 1|Previous Level]]
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[[Walk-through for Dwarven Solipsist/Level 1|Previous Level]]
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[[Walk-through for Dwarven Solipsist/Level 3|Next Level]]
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*** '''[http://forums.te4.org/viewtopic.php?f=60&t=38222 Post your comments, questions, ideas here at the ToME forum]'''
  
 
{| class="wikitable"  
 
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|style="color: green;"|Thought-Forms||3/0/0/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||--||colspan="2"|
 
|style="color: green;"|Thought-Forms||3/0/0/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||--||colspan="2"|
 
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|style="color: green;"|Discharge||0/0/0/0||||||style="color: blue;"|Shoes||brass lantern||colspan="2"|
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|style="color: green;"|Discharge||0/0/0/0||||||style="color: blue;"|Shoes||--||colspan="2"|
 
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|style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||--||colspan="2"|
 
|style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||--||colspan="2"|
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|Added to Inventory:||colspan="7"|----------------------------------------------------
 
|Added to Inventory:||colspan="7"|----------------------------------------------------
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|Gold:||colspan="7"|13   
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|Purchased:||colspan="7"|----------------------------------------------------   
 
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Some thoughts on Light Radius:
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* I list it as a key statistic because it can make the difference between life and death. You want to get it to 10 ideally, but this takes time (unless a certain Artifact is found). Sources are radiant mindstars, radiant armours, lanterns, and sometimes random and rare artifacts give extra light.
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* Keep these in your inventory so as to be able to increase light radius in key zones, such as Lake Nur, Maze, Dark Crypt, Sandworm Lair, etc.

Latest revision as of 14:25, 21 June 2013

Main Page: Walk-through for Dwarven Solipsist

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Level 1
Class Generic Main Hand mossy mindstar Ring 1 marksman's copper ring of frost (+22%)
Distortion 0/0/0/0 Dwarf 1/0/0/0 Off Hand mossy mindstar Ring 2 --
Dream Smith 0/0/0/0 Survival 0/0/0/0 Hat -- Amulet --
Psychic Assault 2/0/0/0 Dreaming 1/0/0/0 Armor linen robe Tool --
Slumber 0/0/0/0 Mentalism 1/0/0/0 Cloak -- Light --
Solipism 1/0/0/0 Feedback 1/0/0/0 Gloves --
Thought-Forms 3/0/0/0 Dream Forge 0/0/0/0 Belt --
Discharge 0/0/0/0 Shoes --
Nightmare 0/0/0/0 Ammo --
Commentary
Stat Dist.: WIL +3
Zones Completed: Escape from Reknor 1
Comments: I set Thought-Form Warrior to autocast when NO enemies visible
Added to Inventory: ----------------------------------------------------
Gold: 13
Purchased: ----------------------------------------------------
Key Statistics
STR 14 Dex 10 Con 13 Mag 8 Wil 24 Cun 14
Life 104 Psi 114 Light 2 See Invis 0.0
Mindpower 23 Mental Crit % 4 Mind Dmg % 0 Mind Penetr. % 0
Phys Save 9 Spell Save 11 Mental Save 13 Global Speed % 100
Infusions/Runes
Slot 1 Wild Infusion, physical, 14%, 4 turns, 12cd Slot 2 Regen infusion, 60 life, 5 turns, 10 cd Slot 3 ----------
Slot 4 ---------- Slot 5 ----------

Some thoughts on Light Radius:

  • I list it as a key statistic because it can make the difference between life and death. You want to get it to 10 ideally, but this takes time (unless a certain Artifact is found). Sources are radiant mindstars, radiant armours, lanterns, and sometimes random and rare artifacts give extra light.
  • Keep these in your inventory so as to be able to increase light radius in key zones, such as Lake Nur, Maze, Dark Crypt, Sandworm Lair, etc.