Main Page: Walk-through for Dwarven Solipsist
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Level 1
|
Class |
Generic |
Main Hand |
nature's mossy mindstar |
Ring 1 |
marksman's copper ring of frost (+22%)
|
Distortion |
0/0/0/0 |
Dwarf |
1/0/0/0 |
Off Hand |
mossy mindstar |
Ring 2 |
--
|
Dream Smith |
0/0/0/0 |
Survival |
1/0/0/0 |
Hat |
-- |
Amulet |
inertial copper amulet
|
Psychic Assault |
3/0/0/0 |
Dreaming |
1/0/0/0 |
Armor |
spellwoven linen robe of nature |
Tool |
elm wand of illumination [power 5] (5 cd)
|
Slumber |
0/0/0/0 |
Mentalism |
1/0/0/0 |
Cloak |
-- |
Light |
--
|
Solipism |
1/0/0/0 |
Feedback |
1/0/0/0 |
Gloves |
-- |
|
Thought-Forms |
3/0/0/0 |
Dream Forge |
0/0/0/0 |
Belt |
-- |
|
Discharge |
0/0/0/0 |
|
|
Shoes |
-- |
|
Nightmare |
0/0/0/0 |
|
|
Ammo |
-- |
|
Commentary
|
Stat Dist.: |
WIL +3
|
Zones Completed: |
Escape from Reknor 2
|
Comments: |
Make sure you hide behind thought-form and Norgon!
|
Added to Inventory: |
----------------------------------------------------
|
Gold: |
15
|
Purchased: |
----------------------------------------------------
|
Key Statistics
|
STR 14 Dex 10 Con 13 Mag 8 Wil 27 Cun 14
|
Life |
109 |
Psi |
124 |
Light |
2 |
See Invis |
0.0
|
Mindpower |
24 |
Mental Crit % |
4 |
Mind Dmg % |
0 |
Mind Penetr. % |
0
|
Phys Save |
9 |
Spell Save |
12 |
Mental Save |
14 |
Global Speed % |
100
|
Infusions/Runes
|
Slot 1 |
Wild Infusion, physical, 14%, 4 turns, 12cd |
Slot 2 |
Regen infusion, 60 life, 5 turns, 10 cd |
Slot 3 |
----------
|
Slot 4 |
---------- |
Slot 5 |
---------- |
|
Some thoughts on Survival tree:
- Traps can be very dangerous in certain zones and in vaults, and in the Far Portal particularly, where they mostly summon creatures. So 3/5 Heightened Senses is very helpful. With your high CUN, you will be able to disable most traps easily. So to win on Roguelike, you either avoid the Far Portal, or I would suggest 3/5 for Heightened Senses. I love the Farportal, so I will aim for 3/5.
- Charm Mastery can be very, very helpful, particularly with the Swift Hands prodigy.